Queen Of Thieves beta 0.6.1

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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DarkWolf
Druid
Posts: 298
Joined: Sun Jan 10, 2016 10:26 pm

Re: Queen Of Thieves beta 0.6.1

Post by DarkWolf »

When I clicked on resistances I got this error:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/gameflow.rpy", line 65, in script call
File "game/plot/mainStory.rpy", line 276, in script
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1271, in execute
File "game/gui.rpy", line 1282, in execute
File "game/gui.rpy", line 1287, in execute
File "game/gui.rpy", line 1290, in execute
File "game/gui.rpy", line 1292, in execute
File "game/gui.rpy", line 1293, in execute
File "game/gui.rpy", line 1294, in execute
NameError: name 'DTypeAss' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/gameflow.rpy", line 65, in script call
File "game/plot/mainStory.rpy", line 276, in script
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1697, in execute
self.call("execute")
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1715, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 386, in visit_all
callback(self)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 396, in per_interact
self.update()
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1269, in execute
File "game/gui.rpy", line 1271, in execute
File "game/gui.rpy", line 1282, in execute
File "game/gui.rpy", line 1287, in execute
File "game/gui.rpy", line 1290, in execute
File "game/gui.rpy", line 1292, in execute
File "game/gui.rpy", line 1293, in execute
File "game/gui.rpy", line 1294, in execute
File "<screen language>", line 1294, in <module>
NameError: name 'DTypeAss' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
Also I can't hide the text window with middle mouse click like in your other games, not sure if this is a mistake or not.
User avatar
Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: Queen Of Thieves beta 0.6.1

Post by Franka »

So, I managed to enter the first level of the Catacombs by clicking randomly at the various rooms until one of them let me in. I can't seem to enter any rooms on the second level though? +I got in a few days later, but I entered a room far away from the stairs?

Also, I have so far lost every single fight during robbery missions. I must be doing something very wrong... +Ok, I had to level to 5 in the catacombs to get anywhere.

And Thalia is still seeing Melvin on the map even though I disabled otome.
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Franka
Elder Druid
Posts: 1406
Joined: Fri Nov 30, 2012 3:07 pm

Re: Queen Of Thieves beta 0.6.1

Post by Franka »

I can enter most of the catacomb rooms multiple times, and get the same reward (if there is one) over and over. Going to the stairs I (supposedly) came from takes me to the next level, skipping the entire floor. +Actually that was the bug where I enter a random room on the floor instead of the stairs.

I'm only getting half the amount of money it says I should get from selling items.
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BobTheMob
Druid
Posts: 456
Joined: Sat Mar 12, 2016 10:37 pm

Re: Queen Of Thieves beta 0.6.1

Post by BobTheMob »

Mac games--does that mean it won't work on PCs and laptops?

B/c it doesn't seem to work for me when I try to use the download on mine...
#ChambarasArmy #ChalassasFreedomFighters
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jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Queen Of Thieves beta 0.6.1

Post by jack1974 »

Thanks for the report, everything should be easily fixable. But will do it tomorrow since now it's very late here :)
BobTheMob wrote:Mac games--does that mean it won't work on PCs and laptops?
no that's just a domain I own, the .zip works on Windows/Mac/Linux. You need first to uncompress the zip, then click the .exe to start (don't try to launch the .exe from inside the zip, Windows is quite unclear about this).
User avatar
DarkWolf
Druid
Posts: 298
Joined: Sun Jan 10, 2016 10:26 pm

Re: Queen Of Thieves beta 0.6.1

Post by DarkWolf »

Another thing I am not completely sure if it is a bug or not but I nearly never get to find all gold that place claims to have even after searching true all rooms, for example during this one robbery mission place claimed to have 58 gold but even after searching true all the rooms I didn't find even 1 gold coin and in most cases i find about 50%-75% of gold. From dozen robbery missions I had only twice found 100% of gold.
Franka wrote: Also, I have so far lost every single fight during robbery missions. I must be doing something very wrong... +Ok, I had to level to 5 in the catacombs to get anywhere.

And Thalia is still seeing Melvin on the map even though I disabled otome.
I am playing in Hard difficulty and up till now I have never lost a battle. I haven't entered catacombs yet.

But I also see Melvin on the map for Thalia after disabling otome.

EDIT: Also whenever you come up with merchant family pendant if you chose question them and end up returning them pendant you still get gold of how much pendant is worth.
Last edited by DarkWolf on Mon Jun 20, 2016 10:57 pm, edited 1 time in total.
Lady Dee
Young scout
Posts: 19
Joined: Fri Aug 03, 2012 3:47 pm

Re: Queen Of Thieves beta 0.6.1

Post by Lady Dee »

So I've unlocked Tiberius' romance perk, but:
Spoiler:
Now every time I finish a mission he's out there waiting for Kira. This has happened three nights in a row, the same event still happens.
Also, question; I'm playing on V/N mode, and I was wondering, are the gems supposed to sell for only half-price? As in, if a gem is supposed to sell for 400, is it correct that's it's only selling at 200?

I assumed it's for balancing out the lack of battle gameplay.
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DarkWolf
Druid
Posts: 298
Joined: Sun Jan 10, 2016 10:26 pm

Re: Queen Of Thieves beta 0.6.1

Post by DarkWolf »

When I try to enter in catacombs LV 5 this error comes up:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/encounters.rpy", line 109, in script
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/encounters.rpy", line 352, in execute
File "game/encounters.rpy", line 352, in execute
File "game/encounters.rpy", line 356, in execute
File "game/encounters.rpy", line 358, in execute
File "game/encounters.rpy", line 361, in execute
File "game/encounters.rpy", line 362, in execute
File "game/script.rpy", line 28, in evalFixed
NameError: name 'lvl3_forkchoice' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\bootstrap.py", line 277, in bootstrap
renpy.main.main()
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\main.py", line 472, in main
run(restart)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\main.py", line 141, in run
renpy.execution.run_context(True)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\execution.py", line 734, in run_context
context.run()
File "game/encounters.rpy", line 109, in script
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1697, in execute
self.call("execute")
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 1715, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2437, in interact
scene_lists.replace_transient()
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 727, in replace_transient
self.remove(layer, tag)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 430, in _hide
self.update()
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/encounters.rpy", line 352, in execute
File "game/encounters.rpy", line 352, in execute
File "game/encounters.rpy", line 356, in execute
File "game/encounters.rpy", line 358, in execute
File "game/encounters.rpy", line 361, in execute
File "game/encounters.rpy", line 362, in execute
File "<screen language>", line 362, in <module>
File "game/script.rpy", line 28, in evalFixed
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\python.py", line 1606, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\python.py", line 1601, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
NameError: name 'lvl3_forkchoice' is not defined

Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
User avatar
Themobboss
Young scout
Posts: 41
Joined: Thu Mar 08, 2012 4:41 am
Location: Not hiding in the stove

Re: Queen Of Thieves beta 0.6.1

Post by Themobboss »

I noticed some issues as well:

On rare occasions during the Merchant robberies during the first fight I would get an empty dialog window that would pop-up covering the bottom of the screen and remain up through the entire first fight.

The old man in the cage in Noble missions, one time he was normal sized to the right of the screen, the other time he was supersized in the center.

Lastly I've noticed an issue with the Counterattack buff on enemies. On several occasions I've had one enemy in a group cast the buff and it will absorb repeated melee attacks without depleting. I've had fights where an enemy would absorb 4 melee hits with no change in the charges, or be hit with a melee AOE and likewise not deplete while the mob next to it with the same buff would lose a charge from the AOE. It only seems to act that way on one enemy in any given fight, all the rest are normal.
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yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: Queen Of Thieves beta 0.6.1

Post by yayswords »

What the hell, I usually snipe the first post in these threads, pointing out some embarrassing bug. I'll have to redeem myself by starting on nightmare and never going back.

Forsaken, are you sure about using past tense for describing the fight at the beginning? I think present would feel more exciting.

Actually, seems those are mixed...
If at first try it doesn't explode, it ain't Jack who wrote the code.
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