Also Miorgana & Kira CG shows a bit earlier, CG shows up while they are still confessing their feelings to each other and they kiss a dozen lines later.I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_data.rpy", line 50, in get_selected
return getattr(self.object, self.field) == self.value
AttributeError: 'StoreModule' object has no attribute 'ac_difficulty'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2693, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\screen.py", line 390, in visit_all
self.child.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 396, in visit_all
d.visit_all(callback)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 398, in visit_all
callback(self)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\core.py", line 2693, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\behavior.py", line 732, in per_interact
if is_selected(self.action):
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\behavior.py", line 344, in is_selected
return any(is_selected(i) for i in clicked)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\behavior.py", line 344, in <genexpr>
return any(is_selected(i) for i in clicked)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\behavior.py", line 344, in is_selected
return any(is_selected(i) for i in clicked)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\behavior.py", line 344, in <genexpr>
return any(is_selected(i) for i in clicked)
File "C:\Users\Vuk\Desktop\QoT-0.6.1-all\renpy\display\behavior.py", line 347, in is_selected
return clicked.get_selected()
File "renpy/common/00action_data.rpy", line 50, in get_selected
return getattr(self.object, self.field) == self.value
AttributeError: 'StoreModule' object has no attribute 'ac_difficulty'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.10.1227
Queen Of Thieves 0.6.1
Queen Of Thieves beta 0.6.1
- DarkWolf
- Druid
- Posts: 298
- Joined: Sun Jan 10, 2016 10:26 pm
Re: Queen Of Thieves beta 0.6.1
If you try to change difficulty from preferences you get this error:
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: Queen Of Thieves beta 0.6.1
Did you really give Into The Fray to every little idiot mob? Protect just gets removed instantly.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Queen Of Thieves beta 0.6.1
Looks like the problem was that I was going straight to Nobles, and the Heavy Guards utterly destroyed me. When I finally tried Merchants, I fell into a Snake pit, and that didn't help at level 1.DarkWolf wrote:I am playing in Hard difficulty and up till now I have never lost a battle. I haven't entered catacombs yet.Franka wrote: Also, I have so far lost every single fight during robbery missions. I must be doing something very wrong... +Ok, I had to level to 5 in the catacombs to get anywhere.
- DarkWolf
- Druid
- Posts: 298
- Joined: Sun Jan 10, 2016 10:26 pm
Re: Queen Of Thieves beta 0.6.1
Marry-Ann and Thalia CG is missing, I get a black screen and it says "Image 'CG ThaliaxMaryAnn' not found" in red moving letters, similar like for Arianna's CG.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Queen Of Thieves beta 0.6.1
I just woke up and seems I have some work to do
I'll get to fix all those problems after breakfast.
Regarding the writing I'll let Forsaken answer since I don't know what is better to use (past/present/etc).
Regarding the money, yes that was my main doubt, if was too slow. I think will add some money after each encounter for sure and also tweak how much you get.
In theory you can just click end turn and get money with the shop without doing robberies, but that is probably still too slow!
Regarding the writing I'll let Forsaken answer since I don't know what is better to use (past/present/etc).
Regarding the money, yes that was my main doubt, if was too slow. I think will add some money after each encounter for sure and also tweak how much you get.
In theory you can just click end turn and get money with the shop without doing robberies, but that is probably still too slow!
- Jaeger
- Druid
- Posts: 406
- Joined: Fri Jun 14, 2013 12:30 am
Re: Queen Of Thieves beta 0.6.1
1. Grammar/typing error
Error: The strange produce a small mirror from its cloak.
Suggestion: The stranger produces a small mirror from his/her cloak.
2. A confusing pair of sentences.
Someone called me to Ahkra out of the blue. When I spoke to them, they told me to find you.
^^^ The individual sentences are okay on their own. However, the first sentence (someone0 suggests a single person. The second setences, "them" and "they" suggest a group of people. The subject should either be singular or plural.
3. Finally, a bug (I'm not sure if this has been addressed already)
Error: The strange produce a small mirror from its cloak.
Suggestion: The stranger produces a small mirror from his/her cloak.
2. A confusing pair of sentences.
Someone called me to Ahkra out of the blue. When I spoke to them, they told me to find you.
^^^ The individual sentences are okay on their own. However, the first sentence (someone0 suggests a single person. The second setences, "them" and "they" suggest a group of people. The subject should either be singular or plural.
3. Finally, a bug (I'm not sure if this has been addressed already)
Spoiler:
Last edited by Jaeger on Tue Jun 21, 2016 8:28 am, edited 2 times in total.
- Harbinger1975
- Young scout
- Posts: 78
- Joined: Thu Jan 29, 2015 1:04 am
Re: Queen Of Thieves beta 0.6.1
I will say this, Jack, despite the bugs, despite the crashes. I am thoroughly loving this game. Excellent work, yet again (Like that even really needs to be said? WinterWolves always does good work).
"Direct intervention is necessary. Assuming direct control."
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Queen Of Thieves beta 0.6.1
Yes this is correct (it's explained in a text in the game, like if you click on the money "box" during the robberies). Sisters know the potential amount but could be less than that (but not more).DarkWolf wrote:Another thing I am not completely sure if it is a bug or not but I nearly never get to find all gold that place claims to have even after searching true all rooms
I randomized a bit the other amount you get now.DarkWolf wrote: EDIT: Also whenever you come up with merchant family pendant if you chose question them and end up returning them pendant you still get gold of how much pendant is worth.
Regarding disabling otome but still seeing otome characters in the map, I am not sure how that's possible, so if you (Franka) have a save with that happening I'd like to get it
No that's wrong! Now it's fixedLady Dee wrote: Also, question; I'm playing on V/N mode, and I was wondering, are the gems supposed to sell for only half-price? As in, if a gem is supposed to sell for 400, is it correct that's it's only selling at 200?
Yes, some skills last a certain amount of hits, others a certain amount of TURNS. But the turns are calculated based on the caster/target, not who is attacking. I think that's the case of counterattack. Also AOE will deplete only the target and not the ones on the side, otherwise would be too strong.Themobboss wrote: Lastly I've noticed an issue with the Counterattack buff on enemies. On several occasions I've had one enemy in a group cast the buff and it will absorb repeated melee attacks without depleting. I've had fights where an enemy would absorb 4 melee hits with no change in the charges, or be hit with a melee AOE and likewise not deplete while the mob next to it with the same buff would lose a charge from the AOE. It only seems to act that way on one enemy in any given fight, all the rest are normal.
On next update you'll get more gold from everyone, including the fights. After all, grinding should be OPTIONAL. So if people still want to rob, they can just not advance the plot. But those interested in the fights but not obsessed by them, can go on with the storykadakithis wrote:It can be a bit frustrating when your main source of gold doesn't give out gold. I kinda wish we got even a tiny amount of gold every time we fought, but it gets annoying fighting and fighting and fighting and only getting a few coins to show for it. I get that if you choose military as that is their purpose, but it can feel that way all the way across. Merchants so far give the least amount of gold and nobles the most. At this point, I stopped even robbing anyone but them. They have just as many fights to level up and they are the only ones who ever have gold.
Makes sense, will do that in the beginning of the story, before the first robbery.yayswords wrote:The sisters should really start with an ability point available. There's almost no strategy involved in the early fights.
Haha, I added it to the skeletons, which I guess is a common enemy. Will change it. Also change the AI so that they don't ALWAYS use it, even if they have it. Otherwise as you said protect is a bit useless.yayswords wrote:Did you really give Into The Fray to every little idiot mob? Protect just gets removed instantly.
ThanksHarbinger1975 wrote:I will say this, Jack, despite the bugs, despite the crashes. I am thoroughly loving this game. Excellent work, yet again (Like that even really needs to be said? WinterWolves always does good work).
OK I have fixed MOST of the bugs. The hardest are the catacombs, since those missing variables doesn't make much sense. I need to manually replay them to find out what's wrong. I could do an update now, but I'd rather fix also the catacombs too
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Queen Of Thieves beta 0.6.1
The gem drops I'm getting from Catacombs level 7 are not showing up in my inventory. All my sockets have been filled though, maybe that has something to do with it? I'm missing out on some powerful gems here.
I'll see if I can make more guys appear, it's happened several times now.
I've been starting in the right spot for level 6+7 of the catacombs.
I'll see if I can make more guys appear, it's happened several times now.
I've been starting in the right spot for level 6+7 of the catacombs.
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Queen Of Thieves beta 0.6.1
Looks like it was just the drops from the elemental rooms that were bugged, Lich Queen gems did drop for me.
