Queen Of Thieves beta 0.6.1
Posted: Mon Jun 20, 2016 12:50 pm
game info and pre-purchase: http://winterwolves.com/queenofthieves.htm
Current beta download: http://www.macgames.biz/games/QoT-0.6.1-all.zip
What's New in 0.6.1
- fixed typos
- now you can proceed after the gem tutorial!
- no more crash when examining thalia's boot (careful, you need to start a new game or it still won't work)
- Joanne and Thalia don't start anymore with bare feet
Missing stuff
- the main menu screen is temporary. I need to get one done!
- The main story CGs are still all missing. You'll see a gray screen with a text. It's normal, the artist is behind with that, but I wanted to get the beta started since they're just missing images
- A few backgrounds during the robbery missions could still be missing. See above, you'll see a gray screen with a text.
Feedback I want
- I'd wait before starting to talk about "this skill is unbalanced" and such. Some of them are uselss early in the game, but later can be very useful
So I'd prefer if people played a good amount of time before talking about this.
- Game progression. Unless you play in VN Mode (then you'll skip all battles and earn the money easily!) I wanted also to know if you think the progression towards each goal is too slow or not. I adjust the money you get from robberies, so that later in the game you get more (since you'll also need more money in the final steps)
- Game over: the only case in which you can get a game over is the main plot missions. During robberies & catacombs exploration, you can always escape safely. Because of this, if a house is "too hard" it's not a bug or a problem: you can simply visit another. What instead should be "OK" is the difficulty of each main plot mission. Each has a reccommended level, so if you can't win a story mission where it says "reccommended level 20" and your party is 10, then even in this case you can't complain, you need to level up a bit first
That's it. I hope you'll enjoy it, I know I spent a lot of time working on this game and I believe it was worth it!!
Current beta download: http://www.macgames.biz/games/QoT-0.6.1-all.zip
What's New in 0.6.1
- fixed typos
- now you can proceed after the gem tutorial!
- no more crash when examining thalia's boot (careful, you need to start a new game or it still won't work)
- Joanne and Thalia don't start anymore with bare feet
Missing stuff
- the main menu screen is temporary. I need to get one done!
- The main story CGs are still all missing. You'll see a gray screen with a text. It's normal, the artist is behind with that, but I wanted to get the beta started since they're just missing images
- A few backgrounds during the robbery missions could still be missing. See above, you'll see a gray screen with a text.
Feedback I want
- I'd wait before starting to talk about "this skill is unbalanced" and such. Some of them are uselss early in the game, but later can be very useful
- Game progression. Unless you play in VN Mode (then you'll skip all battles and earn the money easily!) I wanted also to know if you think the progression towards each goal is too slow or not. I adjust the money you get from robberies, so that later in the game you get more (since you'll also need more money in the final steps)
- Game over: the only case in which you can get a game over is the main plot missions. During robberies & catacombs exploration, you can always escape safely. Because of this, if a house is "too hard" it's not a bug or a problem: you can simply visit another. What instead should be "OK" is the difficulty of each main plot mission. Each has a reccommended level, so if you can't win a story mission where it says "reccommended level 20" and your party is 10, then even in this case you can't complain, you need to level up a bit first
That's it. I hope you'll enjoy it, I know I spent a lot of time working on this game and I believe it was worth it!!