Current beta download: http://www.macgames.biz/games/QoT-0.6.5-all.zip
What's New in 0.6.5
- some gems on catacomb's level 7 weren't correctly added to the inventory (thanks to Franka for spotting this!)
- the honor reward item sets were wrongly assigned (shifted by 1) so choosing the "Nothing", you would get the "First Aid Set" and so on! Fixed
- the last scenes with Kira & Mary-Ann and Kira & Moirgane weren't working, now they should
- night music won't carry to the next day
Difficulty Tweaks!
- now you get 4 HP each point in constitution like originally I had planned, and all the difficulty levels are slightly more difficult (higher stats). Easy/Normal should still be no problem!
- I tweaked the catacombs in particular, since I designed those enemies first so they were weaker than the ones you find in the robberies
- nerfed Thalia's throwing knives so that the attack reduction effect is 15% instead of 25%, since was too easy to stack the condition and have enemies 25% weaker for 5+ turns!
In practice in Normal level you should be able to complete the catacombs, and have no particular problems in the robberies (of course, if the target level is more or less the one of your party!) except for the Military/Mercenaries, since that one should be difficult.
Instead for Hard/Nightmare, you should be well equipped with many gems to defeat the enemies.
I tested a bit the catacombs and it's tougher now, though probably there are still some levels that are slightly too easy. I'll wait for more player feedback for this. I don't plan to tweak the robberies much, unless you still tell me that they're too easy
