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Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 6:37 am
by Yglika
Ah thanks.
Yes, in that case I'd change "Strength" stat to "Might" or perhaps "Power" and maybe explicitely explain in the tooltip it means both physical and magical might/power. Strength is very confusing as usually it means physical strength and thus useless for a spellcaster.

El.

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 6:44 am
by jack1974
Yes I'll do that then :) thanks

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 6:49 am
by Yglika
Cool, thanks.

Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks. A minority, I know but I love spell-casting characters and always tend to (over)protect their interests, hehe. Joanne for the Queen! (of Thieves) ;-)

El.

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 6:53 am
by Yglika
And 'cg ariannaTorture' was not found for me (in 0.6.5 version) but I assume that is known still missing in beta image, right?

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 7:01 am
by jack1974
Yglika wrote: Also - if the magical attacks are balanced around the fact they never miss, I think they should get an appropriate boost if the option to miss is turned off in the preferences as then they will lose this advantage over physical attacks
True that makes sense (I give that bonus since are slower attacks than Thalia and Kira's).
Yglika wrote:And 'cg ariannaTorture' was not found for me (in 0.6.5 version) but I assume that is known still missing in beta image, right?
Yes unfortunately ALL the main plot CGs are missing :oops:

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 7:06 pm
by DunKalar
Spoiler:
Ok I got until the fight with demon Raul. The spontaneous jump in difficulty caught me a bit off guard. The robbery missions where a piece of cake. But Arianna just wiped my party clean (don't know if that was intended) and Demon Raul regenerates more HP than I can do base dmg (and since he has a LOT of starting HP, my sisters run out of SP before I can take him down with skills). It got frustrating after the 5th try.
Maybe you can reduce his regeneration ability a bit from 12 to 7 hp or something like that.
PS: And I did not get a chance to load potions prior to the last mission. Should this be conducted via the robbery mission panel? Maybe this could get state a bit more clearly :)

PPS: Ok, difficulty strength seems to have been a problem in version 0.6.5 A good knock on the head from Kira did the trick now :)
That girl scares me o_O

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 7:46 pm
by BobTheMob
[Removed prev. message now that it's no longer needed]

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 7:51 pm
by jack1974
Added the spoiler tag myself. But yes, please remember to use it :)
What level were you when you did the final fight ? Considering the mission before has a level 25 recommended, the final fight should be around level 30 (depending on difficulty you're playing of course).
Spoiler:
Arianna is supposed to be invincible, so that doesn't count.
And yes the potion equipment screen in the last fight is not available yet, will be in the next update I do. I was waiting to see if more bugs were found before I upload it :)

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 7:55 pm
by Thee Forsaken One
Starting to think all beta feedback posts should just be automatically wrapped in spoiler tags.

Re: Queen Of Thieves beta 0.6.6

Posted: Sun Jun 26, 2016 7:59 pm
by jack1974
I try to edit the posts when have the time, but on the other hand I think people should expect that some spoiler/info slips out during beta :oops: