Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Queen Of Thieves beta 0.7.0

Post by jack1974 »

Franka wrote:I did it! I completed the game on Easy difficulty without ever doing a robbery mission (except of course the story ones) or entering the catacombs.
Haha amazing! I guess the main loop was to run the shop fo X days and repeat :lol:
Spoiler:
And the poor Arianna was left prisoner for 8 years!? :cry:
Franka wrote:By the way, I can see that you've tried forcing people into the catacombs if they press End Turn during the day, but if instead you Attend shop to pass the time and never press End Turn, you won't be pulled into the catacombs. I'm guessing this is unintended.
Ah yes, that event should always happen indeed :)
fabulaparva wrote:So I got to the first skill-point assignment screen (at level 1) in v0.7.0 and the girls are gone! :shock: I can't choose a character. Sending a savegame.
Got it, was the last update. I wrote "party.party" instead of "party.available". Basically I was showing only the selected characters (placed in the formation) but of course at beginning of game before any battle, there's nobody :mrgreen:
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jack1974
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Re: Queen Of Thieves beta 0.7.2

Post by jack1974 »

Made new update, with the biggest news being the four main plot CGs being added! I might have an alternate version for the first one. Anyway, let me know what you think, for now I have added the option to skip them. Doing a global "suggestive content on/off" option in preferences didn't make sense, since only the first two Arianna's CGs might cause problems, everything else is fine :)
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Franka
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Re: Queen Of Thieves beta 0.7.2

Post by Franka »

No-text-box-no-leg bug is also in all of the epilogues, btw.

Image
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jack1974
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Re: Queen Of Thieves beta 0.7.2

Post by jack1974 »

Thanks will make sure the dialogue window always shows :)
elevown
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Re: Queen Of Thieves beta 0.7.2

Post by elevown »

I was considering buying the beta but I don't like to play beta's that are too early and I don't mind waiting that much.

Can you tell me is the beta feature complete / art complete / completable at this time?
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jack1974
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Re: Queen Of Thieves beta 0.7.2

Post by jack1974 »

The only missing thing art-wise is the main menu. There are two CGs that have small tweaks missing (I got the new versions but I'm waiting to have the main menu to upload a new build). Story and gameplay is complete :)
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DarcieCobalt
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Re: Queen Of Thieves beta 0.7.2

Post by DarcieCobalt »

Hey, I found some errors with the background and some sprites. I made screenshots, hopefully I can post them. During the epilogue I had multiple sprite bugs. Joanne/Therjalla was fine but with Kira/Mary-Ann, Mary-Ann's sprite had no feet, with Thalia/Frederick Frederick had no feet and with Lysander/Arianna Lysander had no feet.

http://imgur.com/mLnaK6F
http://imgur.com/a/39CMT
It hurts because I hit something important <3
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jack1974
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Re: Queen Of Thieves beta 0.7.2

Post by jack1974 »

Thanks, yes I'm aware of all those issues, I'm just waiting for the missing backgrounds art to do an update :)
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jack1974
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Re: Queen Of Thieves beta 0.7.2

Post by jack1974 »

Today got a big email with a lot of bugs reports. Once again they were no crashing bugs, the game is playable and can be finished already since a couple of weeks. They're minor gameplay issues and improvement/tweaks, like for example now if you sell an item in which you placed gems, the price reflects this:
Image
Was weird to buy a 100gold armor piece, fill it with two 500gold worth gems, and sell it again for 100 gold. Not very smart! :lol: :lol:
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jack1974
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Re: Queen Of Thieves beta 0.7.3

Post by jack1974 »

Just did update 0.7.3 based on that user email. A lot of fixes and improvements! I still don't have the final main menu and some missing background images, though I now have the final CGs versions. I am going to keep the skip option before the first two CGs just in case, even if now the shadows in the 1st one make the image really not much bothering I think (but you never know!).
I'm not going to have a global "enable suggestive content" because there's no space in the options screen, and also I think could be confusing since people might think there's a suggestive version of all the romance CGs, while that's not the case :)
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