Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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myoksy
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Re: Queen Of Thieves beta 0.7.5

Post by myoksy »

start screen: wobbling heads are weird

gem screen: unselect of the empty socket is great! how complicated is it to add this functionality to filled sockets and selected gems in storage?

crash with new game (intro, before visiting the tavern):

eta: the screen before was mainStory:301

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 2258, in script
File "game/script.rpy", line 2258, in <module>
NameError: name 'lvl5_mushrooms' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 2258, in script
File "/home/renke/Downloads/QoT-0.7.5-all/renpy/ast.py", line 1648, in execute
if renpy.python.py_eval(condition):
File "/home/renke/Downloads/QoT-0.7.5-all/renpy/python.py", line 1606, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/home/renke/Downloads/QoT-0.7.5-all/renpy/python.py", line 1601, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 2258, in <module>
NameError: name 'lvl5_mushrooms' is not defined

Linux-4.6.6-300.fc24.x86_64-x86_64-with-fedora-24-Twenty_Four
Ren'Py 6.99.10.1227
Queen Of Thieves 0.7.5
myoksy
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Re: Queen Of Thieves beta 0.7.5

Post by myoksy »

ignoring as workaround does the trick, and it happens every time entering the [strike]world[/strike] village map
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jack1974
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Re: Queen Of Thieves beta 0.7.5

Post by jack1974 »

Haha of course I forgot to declare that variable by default (originally wasn't needed). Will do a quick update to fix this. As for the gem thing, need to try, though I think the main issue was with the unselected sockets.
myoksy
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Re: Queen Of Thieves beta 0.7.5

Post by myoksy »

jack1974 wrote:though I think the main issue was with the unselected sockets.
yes but : )

the new gem screen has a much better usability, though the selecting is still annoying. I very often click on a filled socket to look at the values of the slotted gem to decide if I want to replace it. and then I have no chance* but to replace it (even when I don't want to) or close the window.

* I'm aware of the undo. but this is sooooo clunky : D
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jack1974
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Re: Queen Of Thieves beta 0.7.5

Post by jack1974 »

Yes, will try to make it work better. I just fixed the map bug, I know it's bad habit but I didn't update the version number (I don't think many people downloaded the earlier version anyway). Will do the sockets tomorrow and also the more varied random encounters in mercenary area.
myoksy
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Re: Queen Of Thieves beta 0.7.5

Post by myoksy »

jack1974 wrote:I didn't update the version number (I don't think many people downloaded the earlier version anyway)
<sysadmin>ARGH! programmers! this is SO wrong and creates SO many problems! administration would be SO nice without coders and users.</sysadmin>
myoksy
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Re: Queen Of Thieves beta 0.7.5

Post by myoksy »

city map:

as soon as one sister is selected it's not possible anymore to collaps all heads.

tiberius.rpy:1350:

"It was true most were." Is this valid English? I think I understand it (something like "It was true almost everywhere.") but imo the sentence is b0rken.

Disease Bite:

Sometimes Diseased jumps from 10 rounds to 5 rounds. I see this not the first time and think it happens when the PC was not diseased and attacked twice in a row: The first bite results in 10 diseased, the second lowers it to 5. (maybe a wrong value in a max stacking setting?)

Sell prices:

I was selling the intitial clothes of Joanna and the price is displayed wrong: The sell window says e.g. "Sell Magic Pants for 0" (but I got the expected 50). Some fallout from the discount cheat? (also true for Thalia's stuff)
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jack1974
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Re: Queen Of Thieves beta 0.7.5

Post by jack1974 »

myoksy wrote:city map:

as soon as one sister is selected it's not possible anymore to collaps all heads.
Actually it should never happen that there isn't at least one head up. But I could have all down indeed now that I think about it, if someone doesn't want to do any romance talk...
[quote="myoksy"
tiberius.rpy:1350:

"It was true most were." Is this valid English? I think I understand it (something like "It was true almost everywhere.") but imo the sentence is b0rken.
[/quote]
Need to ask writer :)
myoksy wrote: Disease Bite:

Sometimes Diseased jumps from 10 rounds to 5 rounds. I see this not the first time and think it happens when the PC was not diseased and attacked twice in a row: The first bite results in 10 diseased, the second lowers it to 5. (maybe a wrong value in a max stacking setting?)
Yes you're right, should be 5 max :)
myoksy wrote: Sell prices:

I was selling the intitial clothes of Joanna and the price is displayed wrong: The sell window says e.g. "Sell Magic Pants for 0" (but I got the expected 50). Some fallout from the discount cheat? (also true for Thalia's stuff)
Yes another copy-paste bug. Thanks for spotting :)
myoksy
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Re: Queen Of Thieves beta 0.7.5

Post by myoksy »

jack1974 wrote:Actually it should never happen that there isn't at least one head up.
I was totally sure that all heads are down when the map is displayed the first time but was wrong and deleted my first reply ; ) [and while testing this I saved on the map and reloaded the game: all heads are down. my memory is not COMPLETELY rubbish. ha!]

to nit-pick: at least one of the merchant mansion layouts allow the ex-mercenary with chest twice. Not sure if this should be possible.
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jack1974
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Re: Queen Of Thieves beta 0.7.5

Post by jack1974 »

I think happens if you save/reload while in the map, need to check :)
Will also look at the merchant, I didn't use the new system in it, since there wasn't enough variations to justify it, but maybe need to take a better look.
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