Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Queen Of Thieves beta 0.7.6

Post by jack1974 »

Do you have the save that triggered that crash? it's strange :shock:
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jack1974
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Re: Queen Of Thieves beta 0.7.6

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myoksy wrote: normal, all my games. and the first to play-throughs were leisurely, in line with your target group (at least how I think you define your market : )). the main difference are next to no gems and they make a huge difference. as I said before: only an observation. (though I'm not sure I would be so relaxed if this had been my first experience with this game : P)
Worse case I could add some basic gems available in shops to buy, though this way is almost like cheating (since you can do the run shop thing and obtain the gems that way... :lol:)
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Re: Queen Of Thieves beta 0.7.6

Post by myoksy »

will mail you one, "use item" crashes the game - and this seems to be reproducable.

this is also an example for the damage thingy: the veteran guard had 44 HP, no resistances and bleeds and freezes.

44 x .1 = 4.4 = 4 (but bleeding has only 3 dmg according to tooltip)
44 x .075 = 3.3 = 3 (freezing seems to be fine with 3 dmg in the tooltip)

or do you use hidden resistances?
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Re: Queen Of Thieves beta 0.7.6

Post by myoksy »

Plague Rat, 19 HP, 2 water resistance

Bleeding: calculated 1.9, actual 1
Frozen: calculated 1.4 minus resistance, actual 2

eta
Watch Dog, 24 HP, no resistances

Bleeding: calculated 2.4, actual 2
Frozen: calculated 1.8, actual 2
myoksy
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Re: Queen Of Thieves beta 0.7.6

Post by myoksy »

jack1974 wrote:Worse case I could add some basic gems available in shops to buy, though this way is almost like cheating (since you can do the run shop thing and obtain the gems that way... :lol:)
nah, this is A Bad Idea - it would destroy the value a found gem has. I just got my second gem, it took about 2 game weeks and 5 noble mansions to find an accessible treasure room : )
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jack1974
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Re: Queen Of Thieves beta 0.7.6

Post by jack1974 »

Bleeding was a hack added with SOTW, so not officially supported, probably messed up something. It would be enough to remove the 10% of target's HP in the tooltip though :lol:
Your crash save is totally weird. It's the medium explosive bombs that triggers it, indeed if I do another robbery and unequip it, works fine. But the thing is that I have another early save with a medium bomb and it doesn't crash. So I am not sure exactly why that's happening.
I think after fixing this bug I won't mess with items and equipment again anymore, since it has always worked fine and I don't want to cause absurd bugs like this one :(
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jack1974
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Re: Queen Of Thieves beta 0.7.6

Post by jack1974 »

OK I tested and it's not a specific potion, it's enough that you don't have a potion for that target in inventory. Like you have just 1 bomb, you can click on enemy target and use it. But if you click on your character, you can't use the bomb on yourself, and crashes like that.
So in your case you have both potions and bombs in inventory (something normal) and it always crashes.
I'll check what it is, this looks like a nasty bug and I wonder when I've introduced it. Some old saves works fine, but I don't remember which version it was when I saved them.
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Re: Queen Of Thieves beta 0.7.6

Post by myoksy »

Bleeding/Frozen: The dmg for bleeding looks fine, more weird is frozen - especially my rat example three or so post above.

Crash: I bought the bomb with 0.7.6, as part of the big adventurer pack, not sure if this is valuable information. I forgot if I ever used potions/bombs with 0.7.5, but it worked fine with 0.7.4.

eta: The catacomb set descriptions are still slightly off, like 5 SP instead of 4 SP for medium vitality potions.
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jack1974
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Re: Queen Of Thieves beta 0.7.6

Post by jack1974 »

Lol it wasn't a nasty bug, simply I formatted badly the .csv file of the usable items :lol: I tried with a previous version and works.
I'm doing a quick update now since otherwise the useable item will always crash, so it's not good to keep such version live :oops: I'll look at the damage effect later.
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jack1974
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Re: Queen Of Thieves beta 0.7.6

Post by jack1974 »

Ah it's the Frozen the wrong one? I'll need to check then, probably something with the resistances is not working correctly.
The bad news is that your current game is permanently broken (for usable items). I tried the new version I'm uploading beginning a new game from scratch and works fine!
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