Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

I cannot reproduce the kill counter issue and have only one explanation. Let me look up today's excuse, ah, got it: The cause of the problem was piezo-electric interference.

Please don't remove the kill counter - it has no meaning game mechanics-wise, but is a nice gimmick for the player.
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

catacombs, lvl 3, second room or so - if Joanne scouts she comes back and says ~ "Skeletons ahead, we can ambush them" but the fight is a normal one.
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

would it be implementable to show the associated protector of an enemy with the Protect buff? This was with former games not a problem as front and back row were complete separate entities - but with the QoT system the knowledge about the buff giver has rather huge tactical impact
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

Will fix the wrong ambush thing.
As for showing the protector, I think should be possible: I'll make some tests. I am thinking though how to represent it...?
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

maybe in the tool tip of the buff? protected by <name of foe> on position <number>? the position is important, it would not help to read "guarded by skeleton warrior" if I have three of them against me : )

and I don't think the ambush is "wrong", it's mostly a nice little possibility to connect story and combat better
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

myoksy wrote:and I don't think the ambush is "wrong", it's mostly a nice little possibility to connect story and combat better
iirc when one chooses Kira she already fights skeletons (maybe an encounter with less foes?) and Thalia flirts with them (got bitten and bleeds in the fight?)
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

Yes each sister lead to a different outcome in that scene. The tooltip idea for the protect seems good, will try that :)
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

how much XP should one loose when the ghost asks for knowledge? my party lost about half of the experience, this is rather harsh (at first I didn't realized that it was so much, a dialog alsong the line "the ghost took 1000 XP from every sister" would be very appreciated)

PS I like the lost eye battle outcome, though it's a rather mundane solution ; )
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

In practice you lose all XP towards next level, doing any other combo could have side effect so I played safe. Which also means that you can trick the ghost, if for example you just leveled and are 50xp to next one :)
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

I see ; )

in melvin.rpy:540 the text says "You are an interesting, woman, Joanne."
I am nearly sure that the first comma should be dropped
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