Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

jack1974 wrote:In practice you lose all XP towards next level
addendum:

what are the needed XPs per level? I cannot remember that the step between lvl 6 and 7 had over 2000 XPs

I rarely saved, but not long after the XP eating ghost I had 1400/3700 XP (level 7) and the XP field was not a progress bar anymore (just an empty box with current XP and needed points of the next level). now, some 500 XP later, the progress bar is still not shown.
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Thee Forsaken One
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Re: Queen Of Thieves beta 0.7.8

Post by Thee Forsaken One »

myoksy wrote:in melvin.rpy:540 the text says "You are an interesting, woman, Joanne."
I am nearly sure that the first comma should be dropped
Yes you're right. I blame Jack since he told me he's been adding extra commas to my writing.
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

Thee Forsaken One wrote:I blame Jack
it is paramount to have a scapegoat at hand : D
myoksy wrote:now, some 500 XP later, the progress bar is still not shown.
the progress bar is back : ) (at 2800 XP)
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

Will remove the excess comma :)
The XP needed for levels varies, in practice (I put a space every 5 levels):

Code: Select all

self.xpNeeded = [0,100,250,500,750, 1000,1000,1000,1000,1000, 1000,1000,1000,1000,1000, 1250,1250,1250,1250,1250, 1250,1250,1250,1250,1250, 1500,1500,1500,1500,1500, 2000,2000,2000,2000,2000, 3000,3000,3000,3000,3000, 5000,5000,5000,5000,5000]
And obviously:
myoksy wrote: what are the needed XPs per level? I cannot remember that the step between lvl 6 and 7 had over 2000 XPs
the XP is the total amount, so it's not like at level 7 the XP goes to zero, it's the sum of all the other levels. It's mostly a matter of preference but I prefer to always show the total XP. It's nicer to look at :)
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

so 1600 for level 6 and 2600 for 7 (+/- a few hundred, I'm interested in the ballpark)? than I don't understand why the ghost was able to pull my PCs down into the 1400 area while my party consisted of lvl 7 chars
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

I'll take a look, maybe there is something wrong in that ghost code :)
I used:

Code: Select all

HEXP=party.gui_selected_char.xp-party.gui_selected_char.xpNeeded[party.gui_selected_char.level]
to calculate the amount to subtract, so I think it was ok, the party.gui_selected_char basically is any party member (they have all same XP), and I subtract the XP needed to get the current level. I think that should work...
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

Haha no you're right :lol: the amount of XP stolen is wrong! (too big). Will fix it on next update :mrgreen:
myoksy
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Re: Queen Of Thieves beta 0.7.8

Post by myoksy »

jack1974 wrote:Will fix it on next update
great, thanks!
basically is any party member (they have all same XP)
nope : P

don't forget duels, only the lone duelist gets experience (this can be significant - a duel gives 100+ XP, Kira had about 1000 XP more than the rest of the party after the single and only time I ever visited a military mansion).
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

Ah OK, I didn't think about that. I'll remove the XP for each party member separately then!
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jack1974
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Re: Queen Of Thieves beta 0.7.8

Post by jack1974 »

Image
Source/Position added to the tooltip! :)
Going to upload 0.7.9 now.
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