Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
Post Reply
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Queen Of Thieves beta 0.7.9

Post by jack1974 »

Did the update though I forgot to change the battle in catacombs to "Ambush" if you pick Joanne option. Anyway on next update will be done :)
myoksy
Druid
Posts: 362
Joined: Mon Aug 15, 2016 10:54 am

Re: Queen Of Thieves beta 0.7.9

Post by myoksy »

The protected marker is excellent, though it would maybe sound better if you use a wording like "Guarded by <bla> on position <foo>" - less technical and more within the story.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Queen Of Thieves beta 0.7.9

Post by jack1974 »

Yes will do something like that :)
myoksy
Druid
Posts: 362
Joined: Mon Aug 15, 2016 10:54 am

Re: Queen Of Thieves beta 0.7.9

Post by myoksy »

is it possible that the fully randomized mansions are not accessible anymore? I see only the ones with a fixed layout after doing dozens of them (but the Random Number God hates me, so this is not necessarily a real bug)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Queen Of Thieves beta 0.7.9

Post by jack1974 »

Ugh by mistake I left a fixed id for the Military :oops: the other ones should be OK though!
myoksy
Druid
Posts: 362
Joined: Mon Aug 15, 2016 10:54 am

Re: Queen Of Thieves beta 0.7.9

Post by myoksy »

after poking around: you have for both merchants and nobles 8 mansion blueprints but for military only 7. you select one layout randomly between 0 and 6.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Queen Of Thieves beta 0.7.9

Post by jack1974 »

Yes I sent you an email about it. I just discovered that myself too! :lol:
myoksy
Druid
Posts: 362
Joined: Mon Aug 15, 2016 10:54 am

Re: Queen Of Thieves beta 0.7.9

Post by myoksy »

sorry for the late reply, I was fooling around in the catacombs (the mushroom scene works nicely, thanks!). I just got one of the complete random mansions, so all's fine now.

something I realized after breaking into about a gazillion houses (I am slow sometimes) - except a few fixed or rare special encounters all foes are male. was this a design decision or happened by chance?
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Queen Of Thieves beta 0.7.9

Post by jack1974 »

No was completely random to be honest :oops:
myoksy
Druid
Posts: 362
Joined: Mon Aug 15, 2016 10:54 am

Re: Queen Of Thieves beta 0.7.9

Post by myoksy »

back to the drawing board, I would say : P

two skill remarks:

"into the fray" is an unique skill I forgot way too often - but there is no incentive to invest more than one point: a slow attack with normal damage is not exactly sexy with all the other possibilities to invest 2 skill points. maybe something like this would make higher levels more interesting: instead of increasing the damage lower the delay. novice would be identical (50% dmg, 12 delay), journeyman again 50% dmg but a delay of 9 and expert would need a time of only 6.

"ice shard" is the only elemental damage spell with a delay of 10, the 3 other analogous skills use only a timer of 8. was this overlooked or is it the result of balancing?
Post Reply