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Re: Queen Of Thieves beta 0.7.9
Posted: Fri Aug 26, 2016 5:18 pm
by myoksy
the fire elemental can use eternal flame while under the influence of magic chains. what a cheat!
Re: Queen Of Thieves beta 0.7.9
Posted: Fri Aug 26, 2016 5:59 pm
by jack1974
I know but otherwise would be too easy. With that framework party vs one boss battle are always hard to make right

Especially when paralyze/stun is involved!!
Re: Queen Of Thieves beta 0.7.9
Posted: Fri Aug 26, 2016 6:01 pm
by jack1974
myoksy wrote:
"into the fray" is an unique skill I forgot way too often - but there is no incentive to invest more than one point: a slow attack with normal damage is not exactly sexy with all the other possibilities to invest 2 skill points. maybe something like this would make higher levels more interesting: instead of increasing the damage lower the delay. novice would be identical (50% dmg, 12 delay), journeyman again 50% dmg but a delay of 9 and expert would need a time of only 6.
Yes making faster would be more interesting, since you could hit the target or maybe heal / use potion shortly after. I'll do that
myoksy wrote:
"ice shard" is the only elemental damage spell with a delay of 10, the 3 other analogous skills use only a timer of 8. was this overlooked or is it the result of balancing?
Yes because ice shards beside damaging also slows the target (and has some weight in the battle), so I thought to balance it that way.
Re: Queen Of Thieves beta 0.7.9
Posted: Fri Aug 26, 2016 11:01 pm
by myoksy
the honour shop gives credit : )
when using the shop after the catacombs are solved it is possible to select and get a set even when not enough honour points are available. (sorry for this collateral bug of my feature request)
Re: Queen Of Thieves beta 0.7.9
Posted: Sat Aug 27, 2016 7:03 am
by jack1974
Took a while to understand what you mean. Yes if you go there and click finish it will exit and add the items. Time to fix it

Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 11:54 am
by myoksy
I'm a little bit proud of myself - nearly all changes since 0.7.5 were included because I bugged you : P
Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 2:51 pm
by myoksy
the post-encounter XP value is displayed incorrectly when not all PCs were part of the combat (e.g. duels or a few of the endgame fights): the +XP is displayed for all chars but actually only added to the combatants
Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 4:03 pm
by myoksy
one of the military rooms with the undead mercs had a text with something like "<char> starts weak and has 0 SP" (or similar, no save available and no rollback possible) but all my PCs have full SP in the encounter (I chose Thalia at the selection before, maybe this helps to find the issue)
Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 4:13 pm
by myoksy
counterattack: it's weird how the damage is displayed (I mean the red blob with a number in it).
char attacks enemy with the buff active
log says (e.g.)
- Kira hit Merc for 8 dmg using melee
- Merc countered attack and caused 6 dmg
but the only red blob displayed is the 8 dmg on Kira - it should be two blobs: 8 on the Merc, 6 on Kira
Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 4:35 pm
by jack1974
myoksy wrote:I'm a little bit proud of myself - nearly all changes since 0.7.5 were included because I bugged you : P
Don't get too used to it
Joking, if it's a bug I'll fix for sure, if it's a feature depends on how hard is to do, since I want to release it next month
myoksy wrote:the post-encounter XP value is displayed incorrectly when not all PCs were part of the combat (e.g. duels or a few of the endgame fights): the +XP is displayed for all chars but actually only added to the combatants
Thanks, should be easy to fix.
myoksy wrote:one of the military rooms with the undead mercs had a text with something like "<char> starts weak and has 0 SP" (or similar, no save available and no rollback possible) but all my PCs have full SP in the encounter (I chose Thalia at the selection before, maybe this helps to find the issue)
Will take a look!
myoksy wrote:but the only red blob displayed is the 8 dmg on Kira - it should be two blobs: 8 on the Merc, 6 on Kira
Yes I know, I tried to display it, but was a mess (for technical reasons) and I gave up
