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Re: Queen Of Thieves beta 0.8.0

Posted: Sat Aug 27, 2016 9:41 pm
by jack1974
Image
the thing is that in this game the numbers are so small that often you don't notice it. The calculations probably were off, as I said after 321089 gazillion tweaks I did, so tomorrow I'll remove all references to AOE and change them to "hit 3 targets".
Obviously no time to do any other tweaks, also considering most people will play it on Easy or as VN Mode :lol:

Re: Queen Of Thieves beta 0.8.0

Posted: Sat Aug 27, 2016 9:43 pm
by myoksy
okay, I believe that Strike Through is different : P

Re: Queen Of Thieves beta 0.8.0

Posted: Sun Aug 28, 2016 6:21 am
by jack1974
No it's the same, they use same identical code, but in practice internally starts with 50% damage on sides, then somehow the damage becomes higher and close to 100%. Will look and see if is possible to keep the AOE and do 50% damage for real (as expected) or not.

Re: Queen Of Thieves beta 0.8.0

Posted: Sun Aug 28, 2016 7:01 am
by jack1974
OK I managed to implement AOE correctly:
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I'll need to test a bit since I have changed the damage calculations, so need to make sure the other skills work as intended, but so far so good :)

Re: Queen Of Thieves beta 0.8.1

Posted: Sun Aug 28, 2016 9:02 am
by jack1974
OK made the update, it's another important one since the AOE change will impact the game quite a bit. It's obviously harder, since now AOE is a "real AOE". Before was bugged since in practice you could hit 3 characters and do almost 100% damage on all of them :lol:
Of course the change also impact AI, so even the AOE attacks of the computer will be "weaker" (but in reality just "as should always have been"!).
I kept Joanne Sparks damage as it was though, didn't nerf it :)

Re: Queen Of Thieves beta 0.8.1

Posted: Sun Aug 28, 2016 10:01 am
by myoksy
excellent, I will take a look (but probably not today, hammock, coffee and book are waiting : ))

Re: Queen Of Thieves beta 0.8.1

Posted: Sun Aug 28, 2016 10:59 am
by jack1974
No problem :) taking a break today too! thanks

Re: Queen Of Thieves beta 0.8.1

Posted: Sun Aug 28, 2016 11:54 am
by myoksy
MakeCombat sounds like an important core functionality.... (first combat in a new game, merchant house, ex-merc noticed that PC wanted to steal the key)

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/robbery.rpy", line 1131, in script call
File "game/plot/rooms.rpy", line 520, in script call
File "game/plot/rooms.rpy", line 176, in script call
File "game/script.rpy", line 1516, in script
File "game/script.rpy", line 1516, in <module>
NameError: name 'MakeCombat' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/robbery.rpy", line 1131, in script call
File "game/plot/rooms.rpy", line 520, in script call
File "game/plot/rooms.rpy", line 176, in script call
File "game/script.rpy", line 1516, in script
File "/home/renke/Downloads/QoT-0.8.1-all/renpy/ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/home/renke/Downloads/QoT-0.8.1-all/renpy/python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1516, in <module>
NameError: name 'MakeCombat' is not defined

Linux-4.6.6-300.fc24.x86_64-x86_64-with-fedora-24-Twenty_Four
Ren'Py 6.99.10.1227
Queen Of Thieves 0.8.1

Re: Queen Of Thieves beta 0.8.1

Posted: Sun Aug 28, 2016 11:57 am
by jack1974
Haha OK, that was the change to calculate the XP with new method. Better fix this now :)

Re: Queen Of Thieves beta 0.8.1

Posted: Sun Aug 28, 2016 11:58 am
by myoksy
and the crash surfaced another bug ; )

the auto save was the first level up (assigning skill points) - on the tab "skills" I see the point left but the portraits don't have the overlay text