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Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 9:41 pm
by jack1974

the thing is that in this game the numbers are so small that often you don't notice it. The calculations probably were off, as I said after 321089 gazillion tweaks I did, so tomorrow I'll remove all references to AOE and change them to "hit 3 targets".
Obviously no time to do any other tweaks, also considering most people will play it on Easy or as VN Mode

Re: Queen Of Thieves beta 0.8.0
Posted: Sat Aug 27, 2016 9:43 pm
by myoksy
okay, I believe that Strike Through is different : P
Re: Queen Of Thieves beta 0.8.0
Posted: Sun Aug 28, 2016 6:21 am
by jack1974
No it's the same, they use same identical code, but in practice internally starts with 50% damage on sides, then somehow the damage becomes higher and close to 100%. Will look and see if is possible to keep the AOE and do 50% damage for real (as expected) or not.
Re: Queen Of Thieves beta 0.8.0
Posted: Sun Aug 28, 2016 7:01 am
by jack1974
OK I managed to implement AOE correctly:

I'll need to test a bit since I have changed the damage calculations, so need to make sure the other skills work as intended, but so far so good

Re: Queen Of Thieves beta 0.8.1
Posted: Sun Aug 28, 2016 9:02 am
by jack1974
OK made the update, it's another important one since the AOE change will impact the game quite a bit. It's obviously harder, since now AOE is a "real AOE". Before was bugged since in practice you could hit 3 characters and do almost 100% damage on all of them

Of course the change also impact AI, so even the AOE attacks of the computer will be "weaker" (but in reality just "as should always have been"!).
I kept Joanne Sparks damage as it was though, didn't nerf it

Re: Queen Of Thieves beta 0.8.1
Posted: Sun Aug 28, 2016 10:01 am
by myoksy
excellent, I will take a look (but probably not today, hammock, coffee and book are waiting : ))
Re: Queen Of Thieves beta 0.8.1
Posted: Sun Aug 28, 2016 10:59 am
by jack1974
No problem

taking a break today too! thanks
Re: Queen Of Thieves beta 0.8.1
Posted: Sun Aug 28, 2016 11:54 am
by myoksy
MakeCombat sounds like an important core functionality.... (first combat in a new game, merchant house, ex-merc noticed that PC wanted to steal the key)
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/robbery.rpy", line 1131, in script call
File "game/plot/rooms.rpy", line 520, in script call
File "game/plot/rooms.rpy", line 176, in script call
File "game/script.rpy", line 1516, in script
File "game/script.rpy", line 1516, in <module>
NameError: name 'MakeCombat' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/robbery.rpy", line 1131, in script call
File "game/plot/rooms.rpy", line 520, in script call
File "game/plot/rooms.rpy", line 176, in script call
File "game/script.rpy", line 1516, in script
File "/home/renke/Downloads/QoT-0.8.1-all/renpy/ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/home/renke/Downloads/QoT-0.8.1-all/renpy/python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1516, in <module>
NameError: name 'MakeCombat' is not defined
Linux-4.6.6-300.fc24.x86_64-x86_64-with-fedora-24-Twenty_Four
Ren'Py 6.99.10.1227
Queen Of Thieves 0.8.1
Re: Queen Of Thieves beta 0.8.1
Posted: Sun Aug 28, 2016 11:57 am
by jack1974
Haha OK, that was the change to calculate the XP with new method. Better fix this now

Re: Queen Of Thieves beta 0.8.1
Posted: Sun Aug 28, 2016 11:58 am
by myoksy
and the crash surfaced another bug ; )
the auto save was the first level up (assigning skill points) - on the tab "skills" I see the point left but the portraits don't have the overlay text