jack1974 wrote:myoksy wrote:when one chooses to search the room instead of taking the heirloom the net result is the sum of both the pendant and the found gold : )
I looked but I don't think it's possible what you say.
We are both correct: The actual party gold is increased by the second amount (found valuables in the room) but the "Stolen gold" info of the robbery displays the sum.
[Party gold 2615]
[Stolen gold 0]
[..]
[Pendant with a worth of 164 gold]
[..]
[selection] Leave the pendant but serach the room
[..]
[box] You got 154 gold coins.
[Stolen gold 318 (= 164+154)]
[Party gold 2769 (= 2615+154)]
And while trying to find the pendant room (the Random Number God* _hates_ me):
New bug! New bug! If the watch dogs get the party when using the backdoor and one chooses to flee the robbery is not ended.
jack1974 wrote:As for the XP this morning with fresh mind I finally found the issue: what you see before the battle is the TOTAL XP AMOUNT of the encounter. Then, on the post-battle screen, it gets divided by the party members (which in this game will almost always be 3).
I knew this. You should ask people actually playing the game about details : P
jack1974 wrote:Current version will still give much more XP than intended even if not an insane amount like before

The pacing was imo nearly perfect - my last two play-throughs (after the first one mostly used for fooling around) ended with the needed 50k very near the recommended endgame party level (on normal, after lvl 4/5 I robbed only nobles and sold _lots_ of gems.
*) I am curious and have two RNG questions:
- What's the chance for a near-miss with halved damage? I don't have hard data but missing seems to be more often than criticals with a chance of 30+% (but this could be biased, negative experiences are more memorable than positive ones)
- The help says that exploring has a "small chance to get into trouble". I explored and robbed many many houses and never got into trouble. Can this actually happen or was I simply lucky?
--------------------------------------
eta
WinterWolves Games wrote:reached that point of development when I am like "come on stop finding bugs, I just want to release the damn thing soon!"

#gamedev
haha. I already keep wondering why my forum account is not blocked.