reading the instructions is CHEATING : P
[the description on how to open the gem screen is fine, but the instruction for the usage consists of "Click on a gem and then on a socket to add it. Use the buttons at the bottom of the screen to remove gems." I (like Alex81) missed the sockets on the left, and marking a gem and clicking "empty socket" felt natural and I expected it would change to 'Amber Pebble in Socket 1' (or whatever).]
Queen Of Thieves beta 0.8.7
- jack1974
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Re: Queen Of Thieves beta 0.7.4
OK will try to make it better then 
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myoksy
- Druid
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Re: Queen Of Thieves beta 0.7.4
just remember that we're already in the nice-to-have priority range ; )
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myoksy
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Re: Queen Of Thieves beta 0.7.4
regarding nice-to-have change requests: at least twice Thalia stucks her tongue out and you did not commission corresponding artwork. shame on you : P
- jack1974
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Re: Queen Of Thieves beta 0.7.4
Haha unfortunately this artist is very good (I really like his style) but busy/slow. I didn't dare to commission too much extra stuff to have finally this game out (announced back in 2011...
)
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myoksy
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Re: Queen Of Thieves beta 0.7.4
It was worth a try ; )
maybe I found a small consistency issue: In lvl 5 of the catacombs one can pick mushrooms, with something along "Tiberius will be interested". But this story is never continued (or I missed it, wouldn't be the first time) .
maybe I found a small consistency issue: In lvl 5 of the catacombs one can pick mushrooms, with something along "Tiberius will be interested". But this story is never continued (or I missed it, wouldn't be the first time) .
- jack1974
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Re: Queen Of Thieves beta 0.7.4
Not Tiberius but Therjalla, indeed I think we never got to write that scene, probably should change it 
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myoksy
- Druid
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Re: Queen Of Thieves beta 0.7.4
details details. I got the first letter right, more is not important : )
found another small issue: I wanted to see what happens when I don't kill the evil eyes - I hoped for some apocalyptic end of game, as Joanne clearly warns that they have to be killed before they develop full strength. so I ran away. and got the scene in which Joanna rummages in the guts of the slain eyes.
okay, instead of the end of the world a logical error.
second try, I let my PCs die in the combat.
my PCs once again collect and sell slime, teleport home - and in the next night the vault room is restored as if nothing had happened.
not even a revived necromancer in the vault (the random number god gave me gems and gold instead)
found another small issue: I wanted to see what happens when I don't kill the evil eyes - I hoped for some apocalyptic end of game, as Joanne clearly warns that they have to be killed before they develop full strength. so I ran away. and got the scene in which Joanna rummages in the guts of the slain eyes.
okay, instead of the end of the world a logical error.
second try, I let my PCs die in the combat.
my PCs once again collect and sell slime, teleport home - and in the next night the vault room is restored as if nothing had happened.
not even a revived necromancer in the vault (the random number god gave me gems and gold instead)
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myoksy
- Druid
- Posts: 362
- Joined: Mon Aug 15, 2016 10:54 am
Re: Queen Of Thieves beta 0.7.4
the talk scene Kira/Moirgane on the market is weird. M tells she has not enough money to buy food and the only topics are dead parents, beauty and the offer to visit the money lender (and I totally don't get the sense of the 'you're cruel' line).
THE obvious option is imo to offer money for food, no matter if it's a good or bad reaction in regard to the love story
THE obvious option is imo to offer money for food, no matter if it's a good or bad reaction in regard to the love story
- jack1974
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Re: Queen Of Thieves beta 0.7.4
Regarding the story maybe will tell the writer to answer.
As for the evil eyes bug, haha I actually didn't consider the option in which you could lose! I need to fix it, but I don't want to put a sudden game over if you lose, so they must be able to somehow kill them even if they lose, maybe sacrificing something, need to think.
As for the evil eyes bug, haha I actually didn't consider the option in which you could lose! I need to fix it, but I don't want to put a sudden game over if you lose, so they must be able to somehow kill them even if they lose, maybe sacrificing something, need to think.
