Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

reading the instructions is CHEATING : P

[the description on how to open the gem screen is fine, but the instruction for the usage consists of "Click on a gem and then on a socket to add it. Use the buttons at the bottom of the screen to remove gems." I (like Alex81) missed the sockets on the left, and marking a gem and clicking "empty socket" felt natural and I expected it would change to 'Amber Pebble in Socket 1' (or whatever).]
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

OK will try to make it better then :)
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

just remember that we're already in the nice-to-have priority range ; )
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

regarding nice-to-have change requests: at least twice Thalia stucks her tongue out and you did not commission corresponding artwork. shame on you : P
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Haha unfortunately this artist is very good (I really like his style) but busy/slow. I didn't dare to commission too much extra stuff to have finally this game out (announced back in 2011... :mrgreen:)
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

It was worth a try ; )

maybe I found a small consistency issue: In lvl 5 of the catacombs one can pick mushrooms, with something along "Tiberius will be interested". But this story is never continued (or I missed it, wouldn't be the first time) .
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Not Tiberius but Therjalla, indeed I think we never got to write that scene, probably should change it :)
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

details details. I got the first letter right, more is not important : )

found another small issue: I wanted to see what happens when I don't kill the evil eyes - I hoped for some apocalyptic end of game, as Joanne clearly warns that they have to be killed before they develop full strength. so I ran away. and got the scene in which Joanna rummages in the guts of the slain eyes.

okay, instead of the end of the world a logical error.

second try, I let my PCs die in the combat.

my PCs once again collect and sell slime, teleport home - and in the next night the vault room is restored as if nothing had happened.

not even a revived necromancer in the vault (the random number god gave me gems and gold instead)
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

the talk scene Kira/Moirgane on the market is weird. M tells she has not enough money to buy food and the only topics are dead parents, beauty and the offer to visit the money lender (and I totally don't get the sense of the 'you're cruel' line).

THE obvious option is imo to offer money for food, no matter if it's a good or bad reaction in regard to the love story
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Regarding the story maybe will tell the writer to answer.
As for the evil eyes bug, haha I actually didn't consider the option in which you could lose! I need to fix it, but I don't want to put a sudden game over if you lose, so they must be able to somehow kill them even if they lose, maybe sacrificing something, need to think.
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