Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

I think there are other parts of the story in which the sister can offer gold, so probably would be easier to just change that single Mary-Ann scene you mention. But I'll wait to see if there are more people agreeing with you (I need to review that scene myself, had no time today) or if it's just nit-picking :wink:.
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

the only other scene I remember are the ghost demanding money - but that's more extortion and less a voluntary donation (don't know about the military mansions, though).

and sure, it _is_ nit-picking. but I laughed out loud when seeing that Kira offered money after Thee Forsaken One explained why her personality makes it impossible to offer help for starving* Moirgane : P

* only slightly exaggerated
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Well I reviewed the texts, and it's obvious that it's Moirgane that doesn't want help, after the choices, when Kira tries to say something she stops her:
moirgane "We still have some things spare so we won’t starve but it will be a tight week."
kira "I could—"
moirgane "No. I won’t accept anything from you. Our family owe enough."
so it's not like Kira isn't offering, but Moirgane is a proud person and doesn't want anything from anyone anymore. I think that scene is fine. YOU'RE NITPICKING!!!!!! :twisted:
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

this is not the point and happens long(ish) after the scene I criticize: Not one of the (player-selectable) replies address the food issue
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

I added buying catacombs after they're done and the buy/sell vendor bonus exploit. However I don't think will manage to do the update now, since I want also to:
- add the Therjalla mushrooms miniscene
- change the Evil Eye texts so even if you lose, it's not the end of the world :)
- do the main menu (I have the art but want to design a good logo and also add some nice effects)
- randomize the Mercenaries random encounters more, since in that area you stumble into guards more often, I want to mix the enemies more to make it more varied
Probably Monday or Tuesday will be the update then :)
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

jack1974 wrote:- change the Evil Eye texts so even if you lose, it's not the end of the world :)
bah, spoilsport. I wanted to the the world burn : (
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Heh there'll be plenty of other occasions to see Aravorn burn, trust me :lol:
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Image
New main menu image done!!! :)
And also the update. See first post for the HUGE changelog (biggest update I've ever done to this game so far).
I am thinking to try varying the random encounters in the mercenary room on next update, and also fix any other possible new bugs, but I think we're on track for a mid/end of September official release :)
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

jack1974 wrote: See first post for the HUGE changelog (biggest update I've ever done to this game so far).
sorry : P

[but it's rather easy to cast the naggers out: @yayswords is much less active compared to SotW because of the simplified encounter system (not enough tactical and strategical options) - I would not harass you again if you simply stop making RPGs : D]
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jack1974
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Re: Queen Of Thieves beta 0.7.5

Post by jack1974 »

You don't need to apologize at all, since you found a lot of bugs that would have caused headache later (maybe on Steam release, and not all Steam users are very polite... :lol:). So thank you instead!
Yes this game is simplified vs SOTW but I made it on purpose. In future RPGs will experiment again, though none will be as long/complex as SOTW again, that's sure (not worth it for me sadly).
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