Re: Kickstarter
Posted: Thu Jul 11, 2013 4:40 pm
There are a lot of good things that developers can do by skipping publishers and using crowd funding, but there is also a downside to not having a publisher. I know there are some evil publishers out there, but not all of them are. Most of what publishers do is keep the development team on budget, on time, and focused on realistic goals.
Take for example Tim Schafer and Double Fine, one of the more successful Kickstarter campaigns. They asked for $400,000 and received over $3.3 million, nearly 9 times what they originally asked for. Now, halfway through the development of their game they find themselves out of money. I believe something like this would have been a lot less likely were they working with a publisher because there would have been a lot more oversight. Also publisher would also be able to invest more money into the project, but since they do not have one they find themselves with not very many options for how they move forward.
I know this is one extreme example and that there have been many games have been successfully completed using crowd funding. Luckily, Double Fine has come up with a possible solution for this, but it goes to show that even when funding big names, like Tim Schafer, it is still a crapshoot. Some devs just dream too big and need a publisher there to step in and say "no" even if it makes them the bad guy.
Take for example Tim Schafer and Double Fine, one of the more successful Kickstarter campaigns. They asked for $400,000 and received over $3.3 million, nearly 9 times what they originally asked for. Now, halfway through the development of their game they find themselves out of money. I believe something like this would have been a lot less likely were they working with a publisher because there would have been a lot more oversight. Also publisher would also be able to invest more money into the project, but since they do not have one they find themselves with not very many options for how they move forward.
I know this is one extreme example and that there have been many games have been successfully completed using crowd funding. Luckily, Double Fine has come up with a possible solution for this, but it goes to show that even when funding big names, like Tim Schafer, it is still a crapshoot. Some devs just dream too big and need a publisher there to step in and say "no" even if it makes them the bad guy.