Miakoda wrote:jack1974 wrote:Exactly

I honestly don't think they should allow unfinished games on Greenlight. There are some games approved that aren't there even after several months!
Beta state, I can handle, although some of those games have been in Beta for over a year.
Heh, and I promise not to rant to far on Early Access (the whole Alpha Build thing)
Well, let me tell you: Alpha/Beta/released is not always a measure how much fun a game is. I have bought a number of games in "alpha" and had a lot of fun with them (as in: major timesink.) One game even was fun in early versions, and got worse during development. Yes, happens that new features make something less fun. (Said game was in the first greenlighted batch. I've played it first a year before greenlight was announced.)
Should Valve forbid the words "unfinished", "alpha" or similar in the game descriptions again, the result will be the same as was during the early days of greenlight: "Finished" is in some ways a definition, and if the game needs to be defined as "finished" to be put on Steam people will do it. Especially as indie developers sometimes need cash to go on, to fully develop. Which results in everybody loosing: The game gets a bad name, and the customers get lied to. Whereas now the customer can see what is finished and what is not. And as I said, "unfinished" vs. "finished" is often not related to "unfun" vs. "fun". Though you need to accept the occasional bug.
Anyway, more than the art I think the previous videos were rather poor (I was doing them myself lol) and also, is quite random.
Presentation has a lot to do with it too. Something more polished is more likely to get a positive response.
I know there are some guides out there how to make a good pitch on kickstarter. (Oh no, I have said the k-word!

) I would be very surprised if there are none for greenlight, but in that case you still might think about adapting any halfway fitting guide. The most important thing (besides the limited attention span, meaning max 1,5 min as someone said) is that the trailer should tell a story in some way. Something along the lines of "This is our hero and this is the game world and here are the dangers/baddies/big bad bosses; and if you want to find out how it ends buy the game." Not necessarily in this order, but better not just a few random screenshots where the viewer has no idea how they are connected.