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Re: Steam Greenlight
Posted: Thu Nov 14, 2013 4:13 am
by nullzero
Miakoda wrote:
What would be nice is if they split up Greenlight from games that are done (or nearly done), and then have a separate section, essentially advertising, for things in Alpha mode.
Technically there is a section in the Greenlight page called Concepts, were games can be added, scored and talked and more apropriate for alphas, but I just found it the other day by accident.
http://steamcommunity.com/workshop/brow ... ncepts&p=1
Re: Steam Greenlight
Posted: Thu Nov 14, 2013 4:15 am
by Miakoda
abnaxus wrote:Simulation games might actually make it on Steam Greenlight, Long Live the Queen seems to be doing well atm.
Simulation games can do quite well. Look at Papers, Please or Democracy 3. For some reason, though, if one puts dating/romance in a game, some people just get in a general uproar. "We don't want that polluting our space!"
Of course, Valve being a business tends to look at the bottom dollar approach. And if something does well, they are certainly willing to let similar projects through.
Re: Steam Greenlight
Posted: Thu Nov 14, 2013 7:25 am
by jack1974
The biggest problem with GL is that popularity doesn't necessarily means sales and vice versa. I'm indie since many years and I know how this works. You put a platformer, some pixel art, a touch of zombies and voilĂ , you get tons of votes. Then maybe you can' sell the game for more than $5 and in the end when is live it does poorly. With simulation/RPG people are usually willing to pay more and that has a big impact.
Also depends on the target market - there aren't many women gamers on Steam, so as a consequence you don't get many votes if you try to Greenlit an otome game, and it's a catch-22, since there aren't many otome games (or games with romance) there are less women on Steam

Re: Steam Greenlight
Posted: Thu Nov 21, 2013 2:34 am
by Miakoda
jack1974 wrote:
Also depends on the target market - there aren't many women gamers on Steam, so as a consequence you don't get many votes if you try to Greenlit an otome game, and it's a catch-22, since there aren't many otome games (or games with romance) there are less women on Steam

Slowly, that is at least changing, though it is a shame it isn't faster. *shrugs* And not to mention some of the ones who go under male personas just to avoid general crap thrown out to.
Re: Steam Greenlight
Posted: Thu Nov 21, 2013 9:41 am
by jack1974
Well I put Nicole and I'm past 26% in less than 2 weeks which was quite surprising, I thought to get max up to 10% lifetime

so yes maybe things are slowly changing!
Re: Steam Greenlight
Posted: Sun Nov 24, 2013 7:28 pm
by Miakoda
jack1974 wrote:Well I put Nicole and I'm past 26% in less than 2 weeks which was quite surprising, I thought to get max up to 10% lifetime

so yes maybe things are slowly changing!
Well, I think hitting past 30% is pretty cool. I admit, it would be a little weird if Nicole passed Greenlight status before the Yuri version was out

Re: Steam Greenlight
Posted: Sun Nov 24, 2013 8:14 pm
by jack1974
I don't think that is very likely, 30% is not bad, but after the initial bump it slows down, and takes months to reach the top100 (if you manage to)!
Re: Steam Greenlight
Posted: Mon Dec 02, 2013 10:43 am
by abnaxus
It's all a hype machine. There are (Kickstarter) games that are yet to be completed (in extreme cases development hasn't even started) that are already in the top 10.
Re: Steam Greenlight
Posted: Mon Dec 02, 2013 10:44 am
by jack1974
Yes, I think Steam should just do like itunes and "open the gates" and then let the public decide. Or something like that, hard to know what is the best. Personally while I'm of course happy to be there, I don't think is going to change my life by much.
Re: Steam Greenlight
Posted: Wed Dec 04, 2013 9:27 pm
by Miakoda
I think they are slowly going toward an "open gate" attitude as well. Another 100 games just made it through Greenlight, including a few Visual Novels now. Sadly, I didn't see anything else from Winter Wolves make it.