I've updated the first post based on a suggestion I got by email

In summary yes, both PS2 and Loren2 (which could be called Loren 2 and 3 since will be two games) are delayed a lot, mainly because of writers / artists problems, but also because I am not yet sure which RPG/Combat system will use. A lot will depend on how the Planet Stronghold Colonial Defense game comes out, since I might give up Ren'Py and use a more powerful system: it still uses python so Anima can code it anyway as usual, but the speed could even let me do Final Fantasy Tactics-style battles directly on the isometric map and other advanced stuff (shaders, particles, etc).
Or, I might decide to still use Renpy and make things easier, after all people enjoyed the first Loren game mostly for the writing/story so I could continue the tradition and leave the experimenting to other games
