Love Bites already follows the "new rules". So, definitely less grinding. Doesn't make sense to make the game longer, if the extra time spent is repeating actions to raise stats

Summer In Trigue is actually more like a visual novel with choices, I haven't made a final decision yet, but maybe there could be a scheduler, but not very gameplay focused.
Spirited Heart 2 should be more like princess maker. The insane amount of romances could be a problem, but for now that game is not in the high-priority list. I don't think will be out before 2020 (seriously

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Amber's is already done as structure. I think will be rewritten to be shorter. The old writer made some scenes long 9k words. A SINGLE SCENE, 9k words. That's a good example of a mistake to not repeat again haha. There will be the alchemy gameplay though.
Cursed Lands is going well, slower than I wanted but I think it has one of the best writing of all my upcoming games (of course, I'm not a great judge though). It will have more gameplay stuff than usual, even if will probably get working on it later this year.
Lastly, PS2 ! I want to get Miakoda to write it, since she is familiar with the world after having done a great job with PSCD. In that case, I want it to be more like the first game: lot of gameplay, choices. Still romances of course, but not superlong. To be very clear: PS1 was 60k words! Just 60k words. And beside the fact it was written by me, people really enjoyed it because of the story+gameplay mix. A good example of a game that doesn't need to be 1 million words to be fun to play

So I want to repeat this for the sequel too. But of course this one won't get done before next year for sure!