A question about the gameplay scheduler
Posted: Sun Jan 12, 2014 10:34 am
I have a doubt: would be better to clearly mark the days where the events are going to happen in the scheduler ?
In Flower Shop and Spirited Heart you could get "random encounter/events" without any warning. In Spirited Heart wasn't much of a problem since the game used weeks, so then the gameplay resumed normally.
In Flower Shop they were based on the activity, so again wasn't a bit deal if you encountered someone.
In this case, the events will start in most cases in the dorm house, either in the morning or in the afternoon. Then the day will end, skipping the planned events. This because most event describe what happens in the rest of the day, so I couldn't then show texts like "today in class was terrible" if in the game text was already said that you went back home after classes
I could leave it unmarked, as a sort of surprise, or mark in the scheduler clearly when there are such events, like in this quick mockup I did:

any suggestions?
In Flower Shop and Spirited Heart you could get "random encounter/events" without any warning. In Spirited Heart wasn't much of a problem since the game used weeks, so then the gameplay resumed normally.
In Flower Shop they were based on the activity, so again wasn't a bit deal if you encountered someone.
In this case, the events will start in most cases in the dorm house, either in the morning or in the afternoon. Then the day will end, skipping the planned events. This because most event describe what happens in the rest of the day, so I couldn't then show texts like "today in class was terrible" if in the game text was already said that you went back home after classes
I could leave it unmarked, as a sort of surprise, or mark in the scheduler clearly when there are such events, like in this quick mockup I did:

any suggestions?