Art Thread [Amber's Magic Shop]

A fantasy crafting/dating sim https://www.winterwolves.com/ambersmagicshop.htm
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Miakoda
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Re: Art Thread [Amber's Magic Shop]

Post by Miakoda »

For potions, you might also use Herbalist. You could probably use the skill as Herbalism or Herbology.

For rings/amulets, if you expand it to include gems, you might use lapidary (gem cutting, etc.)
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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 »

Troyen wrote:Brewing maybe, but it also is commonly associated with beer these days. Could just say "Alchemy", which would match most other games.
Yes, maybe I could go for a more specific "Potion Making" or as Miakoda suggested Herbalist :)
Troyen wrote: Also looks like you're mixing professions and crafts together. E.g. Metalworking and Carpentry are skills (as opposed to the professions Blacksmith and Carpenter). But then you have Tailor (the profession) instead of Tailoring, Jeweler instead of Jewelcrafting. This probably should be consistent (and I think the skills work better in this context, e.g. keep Metalworking).
Indeed that's something I'll ask one of my writers (very likely Miakoda since she's a RPG expert lol) to check that all the names I use aren't a mixed chaos of stuff :mrgreen:
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BobTheMob
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Re: Art Thread [Amber's Magic Shop]

Post by BobTheMob »

Smelting I see as working best for working w/ metal. Hope that helps.
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Palmettogamer14
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Re: Art Thread [Amber's Magic Shop]

Post by Palmettogamer14 »

Looking forward to this game. Seems to be very interesting.
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BobTheMob
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Re: Art Thread [Amber's Magic Shop]

Post by BobTheMob »

Another I just Thought of: for woodwork, since it's apparently small items rather than furniture or anything like that: Carving.

Also Sewing instead of Tailoring. Hope I'm helping w/ these.
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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 »

Ah yes carving could be a good one. I think for now I'll just make all the items recipes, then once I have a list will decide how many skills to have (I don't want people having to raise too many).
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BobTheMob
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Re: Art Thread [Amber's Magic Shop]

Post by BobTheMob »

If carving is there I expect a discount for giving ya the idea. :lol:

Side note: when will there be more intros of the characters? (NOT trying to rush things or seem impatient; simply Curious.)
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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 »

Forsaken has already written them all, so I only need to decide when to post more. Since the blog post is every 2 weeks, the next one will be 28th October :)
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jack1974
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Re: Art Thread [Amber's Magic Shop]

Post by jack1974 »

Image
ahem, some questions are best left unanswered, my dear Thomas... or who knows, maybe Amber will really find out how it is? :o :twisted:
Of course, I don't need to say why a vampire dark elf would have 3 different blood, right????
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Re: Art Thread [Amber's Magic Shop]

Post by Palmettogamer14 »

jack1974 wrote:Image
ahem, some questions are best left unanswered, my dear Thomas... or who knows, maybe Amber will really find out how it is? :o :twisted:
Of course, I don't need to say why a vampire dark elf would have 3 different blood, right????
Okay that's disturbing. Interesting, but disturbing.

I'm guessing vampires turn to dust if they get sunlight on them. Also, I'm guessing silver or holy weapons work on them correct?

I do like how the dialogue boxes look like old scrolls or book pages. Adds a certain type of old RPG school charm to the game. Or something along those lines.
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