Page 15 of 35
Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 8:13 am
by DarkWolf
BobTheMob wrote:...OK, I can see that, but what I still don't get is that the very...city(?) the noble made mention of is no longer off-limits; I would imagine between that being such a huge thing (and therefore the news would've had to spread like wildfire) and the fact that several years had passed that everyone would know by that point.
So it doesn't make sense to me that this guy is so against poor Amber just b/c she looks different.
I think it makes a perfect sense, I mean have a look at such situations IRL, even true general public is against racism for a long time there is still a lot of racist individuals and organizations all over the world.
jack1974 wrote:In Loren's sequel, you'll see that dark elves aren't welcomed everywhere. That Loren's slavery changes aren't welcome either between the amazons themselves.
It's not like they turned a magical switch ON/OFF
Does that mean wee will get a chance to support the way of Amazon discrimination against males and their slavery in sequel? I always hated how that choice was forced on us in Loren 1 even true I supported way of Amazons from the beginning.
Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 8:43 am
by jack1974
DarkWolf wrote:I think it makes a perfect sense, I mean have a look at such situations IRL, even true general public is against racism for a long time there is still a lot of racist individuals and organizations all over the world.
Exactly. Besides, in this case is racism. But it could be applied to anything. Just because someone (or most people maybe) says "vampires are evil" doesn't mean you can't have a vampire friend (Ruby AAWWW <3 <3).
Of course those can be exceptions, etc. But saying "it's not possible" it's like saying "either is black or white". Black or white worlds are boring IMHO.
DarkWolf wrote:Does that mean wee will get a chance to support the way of Amazon discrimination against males and their slavery in sequel?
No that argument is not touched in the sequel, at least for now. There are more urgent matters in the story
Back on topic (Amber art thread), you always wanted to make an item with Dragon Mucus, didn't you????

That is the inventory screen, showing for each item how many single items you have, and their quality. As you can see the price is determined by the item quality. 100% = the original price (which in case of mucus was 50 gold).
Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 9:07 am
by Troyen
Would it be worth color coding the quality text (or item name text) based on quality? E.g. 60-80 be green and 80+ be blue (and maybe 100 be purple)? Or is there a way to sort by quality?
Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 9:12 am
by jack1974
Yes I could change the color based on quality. Currently there's no way to sort based on quality but I think shouldn't be hard to do. Actually it should probably be the default sorting.
In the crafting screen (which I haven't recoded with my GUI yet) there are buttons to auto-complete the recipe using the highest quality items, so for crafting already works, only in the inventory screen doesn't.
Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 11:22 am
by jack1974
Colors based on quality added

Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 11:20 pm
by BobTheMob
jack1974 wrote:Back on topic (Amber art thread), you always wanted to make an item with Dragon Mucus, didn't you????

OK, seeing that, I gotta know: what in the blue hell do ya use Dragon
Mucus, of all things, to craft???

Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 24, 2016 11:51 pm
by Franka
BobTheMob wrote:OK, seeing that, I gotta know: what in the blue hell do ya use Dragon
Mucus, of all things, to craft???

Vodka Martini.
Re: Art Thread [Amber's Magic Shop]
Posted: Tue Oct 25, 2016 12:54 am
by BobTheMob
Franka wrote:BobTheMob wrote:OK, seeing that, I gotta know: what in the blue hell do ya use Dragon
Mucus, of all things, to craft???

Vodka Martini.
Shaken not stirred.
Re: Art Thread [Amber's Magic Shop]
Posted: Tue Oct 25, 2016 1:56 am
by Troyen
jack1974 wrote:Colors based on quality added

That makes it a little better to pick ingredients at a glance. Though now that I'm looking at the numbers, I wonder if it really needs to be 1-100 or could just be five categories (a.k.a junk, low quality, regular, good, flawless). There doesn't seem to be a significant difference between 48 and 50.
Reason I bring it up is when you get into the actual crafting gameplay, it makes it hard to see right now how much ore you have. Even if you sort it, if you're scrolling through three pages of Dragon Mucus to get to the low quality 38 mucus you can burn on a recipe, it could get a little tedious especially if it doesn't impact the end result much. Whereas if you bucket them into quality types then you can group them together and just say you have 12 low-quality dragon mucus to select from.
That said, I don't know if the quality score actually has a significant impact on the crafting (e.g. maybe you're summing the quality of ingredients?), so it's hard to say. But if the difference is minor, I'd encourage less clutter where possible.
(I still have flashbacks to trying to navigate shop lists of those starting tier 5 HP medpacks in PS1 late-game where everyone had hundreds of HP.)
Re: Art Thread [Amber's Magic Shop]
Posted: Tue Oct 25, 2016 6:58 am
by jack1974
I put random value between 0 and 50 for that test, but in the final game would be 0-100. At least internally that value can't be changed.
I thought about grouping the item, I even sent an email to Anima about it, however the thing is that you shouldn't really have 500 quantity of one item at any point of the game.
I think I can display the quantity in the inventory itself, like Gold Ore (9).
About the quality, each recipe has a formula, and each ingredient is more or less important based on internal values. For example in one recipe the gold ore could contribute for the 50% to the quality of the end item, while in another could be 75%, or 25% or any other value. That part isn't show because otherwise, the game does everything for you
I need to look again at those Atelier games to see how they do it, since the system is very similar. I don't think they group the ingredients either.
However what you say makes sense, but I'm waiting to see in the final game how much of a problem this is.