Again, I'm sorry about being impatient...
Art Thread [Amber's Magic Shop]
- BobTheMob
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Re: Art Thread [Amber's Magic Shop]
Forgive my impatience, Jack, but what kinds of stuff will be crafted? 
Again, I'm sorry about being impatient...
It's just ya show us this, and it begs that question, ya know? 
Again, I'm sorry about being impatient...
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- jack1974
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Re: Art Thread [Amber's Magic Shop]
Well the most crafted item will probably be the giant wooden dildo of goddess pleasure 
Jokes apart, since this is about alchemy mostly the usual stuff: potions, items, amulets, but even enchanted rings or weapons maybe. I still need to think about the final items and the kind of customers you'll get. Ideally I'd want to have a good variety of people/requests.
Jokes apart, since this is about alchemy mostly the usual stuff: potions, items, amulets, but even enchanted rings or weapons maybe. I still need to think about the final items and the kind of customers you'll get. Ideally I'd want to have a good variety of people/requests.
- Pace675
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Re: Art Thread [Amber's Magic Shop]
*cough* Love potions *cough cough*
- jack1974
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Re: Art Thread [Amber's Magic Shop]
Yes there will be potions, including love potions but you can't cheat using them with your love interests!!! would be too easy otherwise 
- jack1974
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Re: Art Thread [Amber's Magic Shop]

this could really become my game with the best GUI ever
- jack1974
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Re: Art Thread [Amber's Magic Shop]

I'm also thinking to use a quick-menu always visible on the left (of course not during the normal story scenes) instead of a map. Queen Of Thieves map was nice, but since in this game you'll often move between the various places to buy ingredients and to get "crafting missions" or buy new recipes, I think it's important to make it easily accessible
- jack1974
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Re: Art Thread [Amber's Magic Shop]

the Heileen 3 "wheel of time" is back!!!!!!!
I put it cropped on top-left of the screen. I am thinking to allow a lot of freedom in this game (don't worry, there's still a "VN Mode"). Clicking "Wait" you can make the time pass, and moving between locations also takes a bit of time (but really short).
In the final game there WILL BE a deadline, since it's tied to the story. Besides, some characters are humans (Bernard, Cosmina) and it's not like 20 years could pass and they remain unchanged
However, already one year of in-game time will be A LOT of time. So even if there's a deadline, it won't be anything dramatic, no worries.
- BobTheMob
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Re: Art Thread [Amber's Magic Shop]
So it won't be like in SOTW, then? (Hope that's what ya mean; the thing w/ the days until next event was really bothersome at times...)jack1974 wrote:So even if there's a deadline, it won't be anything dramatic, no worries.
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- jack1974
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Re: Art Thread [Amber's Magic Shop]
Well when you take orders from customers, like "craft me this amulet in X days", there will be a deadline of course. But that's part of the mechanics. If you fail you simply don't get the money, or there's some penalty, etc.
I was talking instead of the "ultimate deadline", there's a big event in the game, for which Amber must find a solution. For that thing, there will be a deadline, but won't be very strict
I was talking instead of the "ultimate deadline", there's a big event in the game, for which Amber must find a solution. For that thing, there will be a deadline, but won't be very strict
- BobTheMob
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Re: Art Thread [Amber's Magic Shop]
This big event--is it some Life-or-Death thing for one or more of the characters? Something that must be found/recovered like in Heileen 3? Curing Ruby of Vampirism? Something else?
It ain't right to give us just tiny hints about things and leave us hangin, Jack! Tell us something at least!
It ain't right to give us just tiny hints about things and leave us hangin, Jack! Tell us something at least!
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