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Re: Art Thread [Amber's Magic Shop]
Posted: Thu Oct 13, 2016 11:53 pm
by BobTheMob
Forgive my impatience, Jack, but what kinds of stuff will be crafted?
Again, I'm sorry about being impatient... 
It's just ya show us this, and it begs that question, ya know?

Re: Art Thread [Amber's Magic Shop]
Posted: Fri Oct 14, 2016 4:37 am
by jack1974
Well the most crafted item will probably be the giant wooden dildo of goddess pleasure

Jokes apart, since this is about alchemy mostly the usual stuff: potions, items, amulets, but even enchanted rings or weapons maybe. I still need to think about the final items and the kind of customers you'll get. Ideally I'd want to have a good variety of people/requests.
Re: Art Thread [Amber's Magic Shop]
Posted: Fri Oct 14, 2016 11:27 pm
by Pace675
*cough* Love potions *cough cough*
Re: Art Thread [Amber's Magic Shop]
Posted: Sat Oct 15, 2016 6:44 am
by jack1974
Yes there will be potions, including love potions but you can't cheat using them with your love interests!!! would be too easy otherwise

Re: Art Thread [Amber's Magic Shop]
Posted: Sat Oct 15, 2016 7:29 am
by jack1974

this could really become my game with the best GUI ever

the numbers aren't the quantity, but the quality of each item (the final item will reflect the quality of materials used to craft it).
Re: Art Thread [Amber's Magic Shop]
Posted: Sat Oct 15, 2016 9:04 am
by jack1974

I'm also thinking to use a quick-menu always visible on the left (of course not during the normal story scenes) instead of a map. Queen Of Thieves map was nice, but since in this game you'll often move between the various places to buy ingredients and to get "crafting missions" or buy new recipes, I think it's important to make it easily accessible

Re: Art Thread [Amber's Magic Shop]
Posted: Sun Oct 16, 2016 9:54 am
by jack1974

the Heileen 3 "wheel of time" is back!!!!!!!
I put it cropped on top-left of the screen. I am thinking to allow a lot of freedom in this game (don't worry, there's still a "VN Mode"). Clicking "Wait" you can make the time pass, and moving between locations also takes a bit of time (but really short).
In the final game there WILL BE a deadline, since it's tied to the story. Besides, some characters are humans (Bernard, Cosmina) and it's not like 20 years could pass and they remain unchanged
However, already one year of in-game time will be A LOT of time. So even if there's a deadline, it won't be anything dramatic, no worries.
Re: Art Thread [Amber's Magic Shop]
Posted: Sun Oct 16, 2016 4:23 pm
by BobTheMob
jack1974 wrote:So even if there's a deadline, it won't be anything dramatic, no worries.
So it won't be like in SOTW, then? (Hope that's what ya mean; the thing w/ the days until next event was really bothersome at times...)
Re: Art Thread [Amber's Magic Shop]
Posted: Sun Oct 16, 2016 4:41 pm
by jack1974
Well when you take orders from customers, like "craft me this amulet in X days", there will be a deadline of course. But that's part of the mechanics. If you fail you simply don't get the money, or there's some penalty, etc.
I was talking instead of the "ultimate deadline", there's a big event in the game, for which Amber must find a solution. For that thing, there will be a deadline, but won't be very strict

Re: Art Thread [Amber's Magic Shop]
Posted: Mon Oct 17, 2016 12:05 am
by BobTheMob
This big event--is it some Life-or-Death thing for one or more of the characters? Something that must be found/recovered like in Heileen 3? Curing Ruby of Vampirism? Something else?
It ain't right to give us just tiny hints about things and leave us hangin, Jack! Tell us
something at least!
