Yes I think people will understand that
Now, some more screenshots:

getting a new task, in this case from Haros. During the young age he'll be obviously the one who gives most tasks to you, in adult age you can get them from various people/places.

and this is the "tasks screen", basically a list of active tasks (imagine it like a quest screen).
I asked Anima to make the "quest completed screen"

since there needs to be a way for Amber to go in place X and, if the requirements are meet, complete the task. A function to check Amber's inventory and see if there are enough quantity/quality of item XYZ, and in this case allow the completion.
Note that we would just check the values - so if Amber found the requested items for sale in a market, she could cheat. I think this is fine: after all if someone asks you "bring me 3 healing potions" he doesn't care if you made them or not
Rewards will include money (obviously), reputation (which will allow you to access higher tier of recipes book to purchase and other "bonuses") and in some cases maybe also recipe books or box/bags of random ingredients. A feature already implemented, you can get those "container items" that contains various items once unpacked. Sort of gambling but I'm sure people could find it fun
