
OK I reduced a bit the "Amber's Shopping Mall"
I made it big because I wanted to make sure you could build ALL the room types if you wanted. But now I found some better solutions to make everything fit but also have the house/shop/lab on a more "realistic" size!
There will be total 6 rooms types undergound, currently there are 8 rooms. But two will be occupied by stairs.
On the first floor there'll be the shop (2 cells horizontal size) which I'll place at fixed location (otherwise the choice could just be left or right since needs to be near entrance). I'll have artist draw some stairs going up there, directly on the living quarters.
I don't think those two small "freedom restrictions" will matter much, since as I said it's not like you could have 301976 choices, but in practice just "left or right?"

so it can be fixed and nobody should complain *.
Then the building will actually be quite straightforward: you click on the "+" button to build a new room (current screenshot, will list the room as vertical choices in the scroll frame) or if a room was already build, you can improve it, getting bigger bonuses/gameplay elements.
I am not sure if a "demolish" option is needed, since it's not a detailed sim game where you might build a room in a "wrong place". So I don't plan to have that.
I think finishing all this shop stuff, including applying all the modifier to the base game, will probably take me until mid-February. By then, the latest 3 plot files should be proofread so Aleema could begin scripting it. I still hope to have the beta in March, though that month will be quite busy because of a certain game coming out...

(I'm a player too! I must roleplay my lesbian Mass Effect commander!

)
* someone WILL complain, but that's just how life works
