Amber development

A fantasy crafting/dating sim https://www.winterwolves.com/ambersmagicshop.htm
Post Reply
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber development

Post by jack1974 »

Well Fallout Shelter is a good game, so... :mrgreen:
Image
starting to add the build functionalities for real. I'll just use black boxes for rooms not finished yet, though artist said should manage to draw them all around mid-February!
User avatar
BobTheMob
Druid
Posts: 456
Joined: Sat Mar 12, 2016 10:37 pm

Re: Amber development

Post by BobTheMob »

jack1974 wrote:Image
Distillery? As in brewing beers?
#ChambarasArmy #ChalassasFreedomFighters
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber development

Post by jack1974 »

Also wanted to make sure the names looks fine in English. For some I'm quite sure. I mean "Forge" it's Forge, that's OK :) But "Carpentry"? and Jewelry Shop? the list is:
UNDERGROUND FLOOR
1) Storage
2) Magic Cave
3) Distillery (to synthetize potions)
4) Carpentry
5) Forge
6) Jewelry Shop

BASE FLOOR
1) Office/accountancy
2) Library
3) Shop (the actual shop for customers!) 2 cells

UPPER FLOOR
1) Living quarters (2 cells in horizontal): consisting of bedroom, dining room.
2) Astrology Chamber/Observatory/Aviary/news room: some cages with crows, telescope, used to foresee upcoming events
3) Magic Garden: this is a sort of garden, where players can grow plants/flowers for ingredients

The Library, News Room and Magic Garden can be built anywhere in the above ground area. Only the Shop is fixed at ground floor (for obvious reasons) and the living quarters in 1st floor.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber development

Post by jack1974 »

No in practice I thought wasn't making sense to have a "generic" alchemist lab. The lab is the sum of ALL those rooms :) Probably the Distillery could also be called Alchemy Lab, if we assume the most common activity would be to make potions?
The office/accountancy will be used to reduce running costs and maybe import stuff automatically, still need to think more about it :P
OneTrueBaldo
Young scout
Posts: 29
Joined: Wed Feb 04, 2015 7:18 pm
Location: Italy

Re: Amber development

Post by OneTrueBaldo »

Hmm, not a english speaker here, but why "magic garden" and not "greenhouse"? It's more clear/direct, in my opinion. And if Amber is an alchemist and not a jeweler, maybe "Gemcutting Lab" (short for gemstone cutting laboratory) is better than "Jewelry Shop".
I'm all for "alchemy lab" and "divination room", too...
Troyen
Elder Druid
Posts: 957
Joined: Fri May 06, 2011 2:23 am

Re: Amber development

Post by Troyen »

I vote for Office, Distillery, Observatory, and am split on Greenhouse vs Magic Garden. Need to research "Carpentry" (which is the profession so I'd be surprised if it's also a place) and "Jewelry Shop" (assuming it's for cutting gems and not just selling them).
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber development

Post by jack1974 »

Yes it's just cutting gems and maybe crafting jewelry. Then everything goes on sale in the same shop with other stuff :)
I think maybe should be "Carpenter Shop" or something else. Not sure how to call it. Greenhouse could work if we assume that's a fantasy game so obviously won't follow the normal rules (plants will grow much faster for gameplay reasons).
OneTrueBaldo
Young scout
Posts: 29
Joined: Wed Feb 04, 2015 7:18 pm
Location: Italy

Re: Amber development

Post by OneTrueBaldo »

Oh, forgot "carpentry". What about "workroom" instead? Or use "Arcane Workroom" instead of "Jewelry Shop" if those gems gain magical qualities. My point is you must avoid redundancy: 1 shop, 1 lab, 1 magic 'something', etc. etc.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber development

Post by jack1974 »

Yes it's better to have unique names/words, even if the visual appearance will be already enough to distinguish the various rooms :)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Amber development

Post by jack1974 »

Image
Some more feedback needed. The sketch above is for the Jewelry Shop (or whatever will be called). I don't know why but the cabinet on the right feels a bit too "modern" to me. Is it just my impression? I don't want to be nit-picking (also because the rooms will be visible very scaled down for most of the game), but ... not sure, feels out of place. Or it could be right in a fantasy/medieval setting?
Post Reply