The room for doing carpentry is called a "woodshop".
Also, +1 for greenhouse.
Amber development
- Aleema
- Official writer
- Posts: 223
- Joined: Tue Jul 19, 2011 12:03 pm
Re: Amber development
You're right, something off about it. I researched a little and it looks like in old times they laid the jewelry flat on tables or hung them. I bet if you just removed the mannequin necks it would look fine.jack1974 wrote:
Some more feedback needed. The sketch above is for the Jewelry Shop (or whatever will be called). I don't know why but the cabinet on the right feels a bit too "modern" to me. Is it just my impression? I don't want to be nit-picking (also because the rooms will be visible very scaled down for most of the game), but ... not sure, feels out of place. Or it could be right in a fantasy/medieval setting?
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber development
Thanks for the feedback to both of you, will go with woodshop and greenhouse. As for the jewelry, indeed probably it's just the mannequin necks the main issue 
- Miakoda
- Elder Druid
- Posts: 880
- Joined: Sat Sep 28, 2013 8:05 pm
Re: Amber development
The color will be a big part of the issue about how it showed up. However, the technology isn't too anachronistic.
For example, this is a woodcut of a picture of a gem-cutter dated from 1568. If you notice, he is also make use of a foot-lathe (basically pedal power to make it go around), and you can always have areas of specialized technology depending on the time frame.

As for the necklace displays, admittedly they do seem to say 'modern day'. I mean, I know of instances when statues like in a Roman era were laid down with gold laurel crowns, etc...but not really in a commercial sense.
For example, this is a woodcut of a picture of a gem-cutter dated from 1568. If you notice, he is also make use of a foot-lathe (basically pedal power to make it go around), and you can always have areas of specialized technology depending on the time frame.
As for the necklace displays, admittedly they do seem to say 'modern day'. I mean, I know of instances when statues like in a Roman era were laid down with gold laurel crowns, etc...but not really in a commercial sense.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber development
Thanks, yes artist sent me a sketch without the mannequins and looks already much better 
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber development

now you can ACTUALLY build stuff
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber development

some days I'm quite inspired... this is one of those days
Implemented the basic coding for upgrading rooms. At this point almost all coding for the shop building is done. I still need to add all texts, values, tweaks, impact in the crafting gameplay, etc. But today was a very productive day already so far!!
- BobTheMob
- Druid
- Posts: 456
- Joined: Sat Mar 12, 2016 10:37 pm
Re: Amber development
So w/ these would the next adjacent room/s have to be expanded as well?jack1974 wrote:
Ex.: The Forge is next to the Kitchen and is being expanded 10 feet to the right. Would the Kitchen therefore need to be expanded to make up for space otherwise lost?
#ChambarasArmy #ChalassasFreedomFighters
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber development
No each room is a single "cell", with the exception of the Living Quarters and the Shop itself, but artist has still to draw them. The upgrade level is just more items/props inside the same space. If you look carefully should be visible in the Storage room upgrades on the right bar.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber development
Example of upgrading the library:

each level will unlock some bonus recipes (not sure yet if random or fixed) and also increase the overall max amount of recipes you can store in your grimoire
Will unlock up to tier5, since tier6-7 will be super rare and you'll need to acquire them in other ways (like buying them at the Wizards Guild for example)

each level will unlock some bonus recipes (not sure yet if random or fixed) and also increase the overall max amount of recipes you can store in your grimoire
Will unlock up to tier5, since tier6-7 will be super rare and you'll need to acquire them in other ways (like buying them at the Wizards Guild for example)

