Ah no the time is reduced also in the young age. But the other things not.
Yep I could reduce the gathering time, but remember that gathering in practice gives you free money, while with crafting you don't get it. You can craft better item from raw materials to make money, but gathering (if you get high quality items) brings more money even if you simply resell them in bulks at the docks.
Amber Full Beta 1.0.1
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myoksy
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Re: Amber Full Beta 0.8.7a
typo ; ) One "s" too many, or is Ambra a snake in disguise? [sounds intriguing, btw. maybe something to keep in mind for a sequel.]
"It iss a little small but I have a huge stone window [..]"
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what is the function of the gold value on gathering sack/payment chest screens? I have yet to see an example when the first value is even near the sum of the items in the container, the latter is typically a tiny fraction
"It iss a little small but I have a huge stone window [..]"
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what is the function of the gold value on gathering sack/payment chest screens? I have yet to see an example when the first value is even near the sum of the items in the container, the latter is typically a tiny fraction
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myoksy
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Re: Amber Full Beta 0.8.7a
not time. energy. reducing the first would break the energy economy even more...jack1974 wrote:Yep I could reduce the gathering time
and maybe players with a benevolent random number god can use gathering as a money source. in my experience it's not worth it, jobs with a gold reward are much better plannable (and with only a short time penalty for generating new job offers. but I presume save scumming is perfect for gathering and random chests in the thieves' guild)
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Re: Amber Full Beta 0.8.7a
Ah OK, yes that would make more sensemyoksy wrote:not time. energy. reducing the first would break the energy economy even more...
Regarding the gathering sack, remember that you can use previous/next buttons at the bottom to change the page (I think your problem is because not all the items are displayed).
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Re: Amber Full Beta 0.8.7a
I can change the gathering on next update to have fixed time/energy values. Now it's a bit randomized, because even in reality you don't know exactly in how much time you'll find items. On the other hand, since the resulting items is randomized, you could say that "I went out for 2h, and I found this". Seems "realistic" enough I guess!
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myoksy
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Re: Amber Full Beta 0.8.7a
nah, I mean the total value displayed at the bottomjack1974 wrote:Regarding the gathering sack, remember that you can use previous/next buttons at the bottom to change the page (I think your problem is because not all the items are displayed).

about the pacing: I just started the adult stage and my status is

until about lvl 8 0.8.6, since then 0.8.7a. are skill levels like this expected? feels a little bit highish, especially as Franka described the leveling of all skills to 300 as nearly impossible (not her words, but something similar. I'm too lazy to look at her post).
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Re: Amber Full Beta 0.8.7a
Ah OK the chest/container cost is NOT the total of the items. Otherwise would be too easy. It's randomized. Like smugglers that say "I can sell you this chest for 200 but inside there COULD be items worth 500!" but sometimes it's not true 
The skills are quite high indeed
I know why though, the daily cap before was 4, now is 6 and that, together with reduced crafting times, could have led you to those values.
That's what I meant when I said was better if I stop tweaking the game. More or less it was balanced for one playthrough. And since playing it takes AGES every time, even testing the changes takes an insane amount of time.
Anyway I'll make those changes work only in adult age on next update, it should fix this. Or I can simply reduce the bump you get at the beignnin of adult age (before was 25, I put 50 but I can put it back to 25). But I think will be the last update I do regarding tweaking the values, it's too risky
The skills are quite high indeed
That's what I meant when I said was better if I stop tweaking the game. More or less it was balanced for one playthrough. And since playing it takes AGES every time, even testing the changes takes an insane amount of time.
Anyway I'll make those changes work only in adult age on next update, it should fix this. Or I can simply reduce the bump you get at the beignnin of adult age (before was 25, I put 50 but I can put it back to 25). But I think will be the last update I do regarding tweaking the values, it's too risky
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myoksy
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Re: Amber Full Beta 0.8.7a
but it wasn't even the cost. the guild sold this for 110 iirc.jack1974 wrote:Ah OK the chest/container cost is NOT the total of the items.
and why do have gathering sacks a value at all? I mean, I (as my char persona) just _collected_ the stuff
I cannot say anything about the differences between former and current versions, sorry. I even have a rather good excuse: first play through : )jack1974 wrote:That's what I meant when I said was better if I stop tweaking the game. More or less it was balanced for one playthrough.
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Re: Amber Full Beta 0.8.7a
Ah yes because those prices are fixed, while that price is in theory the price I set in the item database. Probably better just hide it when it's a chest/containermyoksy wrote: but it wasn't even the cost. the guild sold this for 110 iirc.
It's because how the engine is made, was easier to do it that way (I have created predefined "bags" for each location containing certain items in percentage).myoksy wrote: and why do have gathering sacks a value at all? I mean, I (as my char persona) just _collected_ the stuff
Yes I know, the problem is that testing changes on such a game is even worse than in a RPG (because takes a lot of time)myoksy wrote: I cannot say anything about the differences between former and current versions, sorry. I even have a rather good excuse: first play through : )
Anyway regarding the skills: young age lasts around 130 days more or less (I already subtracted the days where there are the plot scenes, since in those cases you cannot craft/study). Then if the skill cap is 6 a day, in theory you could even reach 600
I can see to increase the time again for young age though.
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myoksy
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Re: Amber Full Beta 0.8.7a
from a story pov probably a Good Idea - I routinely fulfilled two jobs per day, not really what one expects from an apprenticeshipjack1974 wrote:I can see to increase the time again for young age though.
