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Re: Amber Full Beta 0.8.7a

Posted: Sat Apr 22, 2017 5:27 pm
by jack1974
Two per day!?!
Lol, well then everything it's more clear now :lol: you're a psycho crafter haha.
The thing is, that while testing myself, many days I was just studying and resting. NOT crafting jobs EVERY day :) A more relaxed way to play it. At this point then I think your values could be a bit higher but not even by much. I mean I cannot know how someone plays the game and it's better if it's slightly easier than harder (you can imagine people after spending so much time, wouldn't like to be unable to craft the final item because are missing 5-10 days... :lol:!)

Re: Amber Full Beta 0.8.7a

Posted: Sat Apr 22, 2017 5:46 pm
by myoksy
does the game include a complete recipe list?

I even have a use case: a job needs silver rune settings. no one sells them and I tried it at the mages' guild, maybe they have the recipe. but I don't even know the tier of said setting, making hunting down the instruction a very frustrating experience
jack1974 wrote:The thing is, that while testing myself, many days I was just studying and resting. NOT crafting jobs EVERY day
resting? only needed when one is crazy enough to gather items : P
and my skill levels were more often than not higher than the max level studying can give.

the few times the RNG didn't give me jobs it was wait.. wait.. wait.. wait.. sleep.

Re: Amber Full Beta 0.8.7a

Posted: Sat Apr 22, 2017 5:57 pm
by jack1974
No, I don't have a complete recipe list in the game, however the fact that you cannot find that setting could be to a mistake I did in last update: I removed all the items with tag "setting" (to remove the talismans/figurines) but I forgot that they're also used for the runes. So I'll simply bring those back on next update so you can find them in shops :)

Re: Amber Full Beta 0.8.7a

Posted: Sat Apr 22, 2017 6:05 pm
by myoksy
with the next shop refill I was able to buy them, so generally it works.

but the possibility to get a few basic infos about items would be nice. maybe below the title tag in the quick shop something like "(<skill> <tier>)"

Re: Amber Full Beta 0.8.7a

Posted: Sat Apr 22, 2017 6:08 pm
by jack1974
OK, I am also changing the energy cost of gathering. I am thinking 10,15,25 (short,medium,long trip). I believe it's OK, since before the values were random but almost double on average :) so gathering will be useful again!

Re: Amber Full Beta 0.8.8

Posted: Sat Apr 22, 2017 6:21 pm
by jack1974
OK did the new update. But I believe I'm basically done with this game. I'm waiting for some proofread file, and if P_Tigras want to do that alternative Cosmina route, but apart this I won't add anything big or make tweaks again :)

Re: Amber Full Beta 0.8.8

Posted: Sat Apr 22, 2017 6:23 pm
by mastro
I would believe it's best in your interest to work on the other games. I personally played AMS in crafting once, was fun, but as Franka said, not to be repeated. Too long! I played all the next times as VN mode, so I could see the nice pin-ups :)

Re: Amber Full Beta 0.8.7a

Posted: Sat Apr 22, 2017 8:34 pm
by Franka
myoksy wrote:until about lvl 8 0.8.6, since then 0.8.7a. are skill levels like this expected? feels a little bit highish, especially as Franka described the leveling of all skills to 300 as nearly impossible (not her words, but something similar. I'm too lazy to look at her post).
In the old version, I spent nearly the entire young age crafting and completing jobs, and I didn't get a single skill to 100. The changes implemented have clearly changed that a bit too far in the opposite direction, but testing from scratch is, as Jack says, really painful, especially since you don't clearly see the result until a long time has passed.

There's a sweet spot somewhere, but it will take both pro crafters and more casual players to find it. :)

Re: Amber Full Beta 0.8.8

Posted: Sat Apr 22, 2017 9:23 pm
by jack1974
Yes definitely! Though in this last update, reducing daily cap to 5 and slightly increasing crafting time, the young age should be almost back to where it was. I'd say people crafting madly could end around 150-160 skill which is OK.
In any case, if you were able to win in the old version, you'll be for sure in the new one. As for playing the game more than once in crafting mode... ahem! Now that I think about it though, even RPGs are rarely replayed from scratch (though I know people who played SOTW two or three times, but I think they're mad :lol:).

Re: Amber Full Beta 0.8.8

Posted: Mon Apr 24, 2017 1:01 pm
by myoksy
by chance I saw that sometimes jobs are offered in the mages' guild (not described in the quick help) and special jobs in the adventurers' guild (I think those are mentioned in the screen description). but they are really rare - jobs in the docks and market are an option nearly daily, I saw the ones in the guilds only once (about a month or so in the adult stage?).

maybe I missed lots of them (as I wasn't aware of this feature), but it would be really helpful from a gameplay PoV when the player gets a hint about job offerings. maybe a green dot in the menu on the left for places with job requests?

something like this:

Image