Waiting for some typos reports then I'll do the next update, hopefully last one for the beta!
Amber Full Beta 1.0.1
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.8.8
Ah OK good, then it works as expected. And no, there are the various seasons but the year it's still 698 
Waiting for some typos reports then I'll do the next update, hopefully last one for the beta!
Waiting for some typos reports then I'll do the next update, hopefully last one for the beta!
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myoksy
- Druid
- Posts: 362
- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.8.8
1. The vampirism cure is still in the inventory after <whatshername> drank it.
2. I cannot sell said vampirism cure
3. I even cannot sell a second vampirism cure I mixed _only for selling_
The first one should be imo fixed for consistency reasons, and the selling thingy needs at least a different text in the shop, it says it cannot be sold because it would be needed for the blight cure - this does not make sense.
2. I cannot sell said vampirism cure
3. I even cannot sell a second vampirism cure I mixed _only for selling_
The first one should be imo fixed for consistency reasons, and the selling thingy needs at least a different text in the shop, it says it cannot be sold because it would be needed for the blight cure - this does not make sense.
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myoksy
- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.8.8
some days after getting my love interest CG the screen blanks out, as if a scene should be playing - but nothing happens and I'm thrown back to the game play at afternoon (similar to _real_ scenes). do you need a save game or other infos?
- BobTheMob
- Druid
- Posts: 456
- Joined: Sat Mar 12, 2016 10:37 pm
Re: Amber Full Beta 0.8.8
Please use a "Spoiler" tag for those kinds of things.myoksy wrote:1. The vampirism cure is still in the inventory after <whatshername> drank it.
2. I cannot sell said vampirism cure
3. I even cannot sell a second vampirism cure I mixed _only for selling_
The first one should be imo fixed for consistency reasons, and the selling thingy needs at least a different text in the shop, it says it cannot be sold because it would be needed for the blight cure - this does not make sense.
(Not meant as an attack; simply thought that should be put out there.)
#ChambarasArmy #ChalassasFreedomFighters
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myoksy
- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.8.8
I can kind of understand your complaint, but I think it's funny that you quoted my spoiler - so even if I retroactively edited my post it would be still in plain sight : P
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Madance
- Druid
- Posts: 306
- Joined: Tue May 15, 2012 9:41 pm
Re: Amber Full Beta 0.8.8
Heya ladies and lords, I want to report some things.
Spoiler:
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winter32
- Young scout
- Posts: 12
- Joined: Sat Mar 05, 2016 10:11 pm
Re: Amber Full Beta 0.8.8
Small things to consider/check when it comes to crafting...
* there's a few recipes in the Mage's guild shop which are included in the Tier 2 raffle, but they seem misplaced there, because while they have crafting requirement of 100 in one skill, then have much higher (250-300) requirement in another skill as well
* it doesn't seem possible to get the Iron Nameless God Setting recipe (and perhaps similar low level recipes) after the time skip, and the vendors no longer carry these settings in their stock, but you can still get request from the town people to craft them these settings, or the runes which use them
* on this note, the town folks appear really determined to keep asking for the most basic stuff (tier 1, very rarely tier 2, practically never anything more advanced) from a certified alchemist with 200-300 points in all skills.
* on this note, as much as i enjoy printing money, the adventurer guild's offers to pay 300 gold for couple planks they (or you) can just go to the market and buy for less than 20 gold.. is a tad bit silly ;> And the bulk of their offers is like that. It makes for a very easy min-maxing game where you simply bounce between mage's guild "job for reputation" and adventurer's "'special' quest for gold" and make easily hundreds if not thousands per week.
* there's a few recipes in the Mage's guild shop which are included in the Tier 2 raffle, but they seem misplaced there, because while they have crafting requirement of 100 in one skill, then have much higher (250-300) requirement in another skill as well
* it doesn't seem possible to get the Iron Nameless God Setting recipe (and perhaps similar low level recipes) after the time skip, and the vendors no longer carry these settings in their stock, but you can still get request from the town people to craft them these settings, or the runes which use them
* on this note, the town folks appear really determined to keep asking for the most basic stuff (tier 1, very rarely tier 2, practically never anything more advanced) from a certified alchemist with 200-300 points in all skills.
* on this note, as much as i enjoy printing money, the adventurer guild's offers to pay 300 gold for couple planks they (or you) can just go to the market and buy for less than 20 gold.. is a tad bit silly ;> And the bulk of their offers is like that. It makes for a very easy min-maxing game where you simply bounce between mage's guild "job for reputation" and adventurer's "'special' quest for gold" and make easily hundreds if not thousands per week.
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myoksy
- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.8.8
I agree. otoh I literally grumble when I see requests for, say, 4 major restore potions*.winter32 wrote:makes for a very easy min-maxing game
the whole crafting game is unfortunately rather arbitrarily, a real strategy is not possible except throwing the dice (i.e. job offers) until a fair combination of request and reward is created
* 8 griffon feathers? 8 flovervale honey? in two days? bwahaha, hell will freeze over before merchants offer those two items in such quantitites
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Amber Full Beta 0.8.8
Yes I'll remove "plot items from inventory"
Madance: happens only with the Ruby Light Plus CG? or with all of them?
winter32: thanks will check those things. About some of your points:

Really many problems of this game are just because of that, and are impossible to solve without some other gameplay mechanics (which obviously I won't add because would be impossible right now).
No, it simply checks if a scene should be played but doesn't find any. The fade is automatic (also clears audio channels). If I have time I'll check if to remove that but it's not a real bug.myoksy wrote:some days after getting my love interest CG the screen blanks out, as if a scene should be playing - but nothing happens and I'm thrown back to the game play at afternoon (similar to _real_ scenes). do you need a save game or other infos?
Madance: happens only with the Ruby Light Plus CG? or with all of them?
winter32: thanks will check those things. About some of your points:
That recipe SHOULDN'T appear. If you started the game before the latest version though you might have unlocked it. But on a new game (from scratch) that recipe shouldn't show up. I'll check it though.winter32 wrote:* it doesn't seem possible to get the Iron Nameless God Setting recipe (and perhaps similar low level recipes) after the time skip, and the vendors no longer carry these settings in their stock, but you can still get request from the town people to craft them these settings, or the runes which use them
Haha I'll see if I can randomize a bit more the stuff they ask. If you have a save to send me, would be good to use to testwinter32 wrote:* on this note, the town folks appear really determined to keep asking for the most basic stuff (tier 1, very rarely tier 2, practically never anything more advanced) from a certified alchemist with 200-300 points in all skills.
Yes that's one case where I should at least make sure that the recipe asked is hard to makewinter32 wrote:on this note, as much as i enjoy printing money, the adventurer guild's offers to pay 300 gold for couple planks they (or you) can just go to the market and buy for less than 20 gold.
Well there's no easy solution to that anyway. The ONLY thing would have if you can get resources only through specific thing like... hunting enemies. Maybe that will come in a future game, but not this one.myoksy wrote:the whole crafting game is unfortunately rather arbitrarily, a real strategy is not possible except throwing the dice (i.e. job offers) until a fair combination of request and reward is created
Really many problems of this game are just because of that, and are impossible to solve without some other gameplay mechanics (which obviously I won't add because would be impossible right now).
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myoksy
- Druid
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- Joined: Mon Aug 15, 2016 10:54 am
Re: Amber Full Beta 0.8.8
how often does this happen? I think I'm rather late in the game and I never saw something like this before (the time jump to afternoon makes it rather easy to notice).jack1974 wrote:No, it simply checks if a scene should be played but doesn't find any.
kind of related: this late in game I feel a little bit lost, the story does not really guide me anymore. that I could make suddenly the special healing potion for the condition I'm not allowed to mention because BobTheMob would be mad at me* came as a surprise - and at the moment I have more or less nothing to do, the skills are 300+, the shop is maxxed out, it seems I am not able to buy the recipe for the last ingredient of the blight potion.
presumable the story happens in the background and sooner or later something pops up, but it would be nice to have some confirmation that the game is still on the right track - maybe a line in active events ("I am looking in my free time for more leads on how to cure the blight." or - for the love-interest stories - something like "<whatshisname> request for a life prolonging potion consumes most of my leisure time."
*
