Re: Loren: The Sequel
Posted: Thu May 09, 2013 8:29 pm
I'm still amazed, that the main interest is the portfolio of matingpartners ^^
RPG's sure have changed since the 90's ^^
RPG's sure have changed since the 90's ^^
its not about the changing in the rpg, its about tthe first games from winterwolvesDunKalar wrote:I'm still amazed, that the main interest is the portfolio of matingpartners ^^
RPG's sure have changed since the 90's ^^
sorry i didnt want to say that you were judging, i just wrote that so people woundt thougth that i was judging themDunKalar wrote:I never judged it ^^ it is just interesting how some things change. (Sadly I am so old that I have played games in 8 bit)
And romancing is not just important with winterwolves games. i.E. Bioware games are heavy on romancing too and they have been sucessfull with this aproach to the community.
I think that players have a different relation to their characters nowadays than in the games of old. The work companies like Blizzard put into customization options of caracters and their companions is another example. Gamers actually pay for having some individual looks(--> Jack, maybe you can implement an outfit package for some extra money
)
I am eager to see what our beloved games will be in the future.
I actually have a theory as to why this is. Granted, it may be partially because Jack does dating sims and such too, but I think it's more about giving the player more reasons to care. I mean, most rpg plots have been done to death or have parts that echo elements that have been seen in games before (Like, even if it's just a cave setting for a dungeon you'll generally get that 'it's been done' feel). No matter how original you try to be, there is going to be some comparison these days. That being said, I need a reason to get me past those feelings. If I'm going to play a game through to the end I generally have to care about what I'm doing and saving the world (or any grand, overused reason) just isn't enough for me anymore. Character relationships give me that extra reason. It makes your party members more than just people that help me advance the plots. It makes them your friends, lovers, or enemies (if they give you that option)-- people that you care about one way or the other. It also makes player's feel like it's their game since they got to chose who they ended up with and since there are options it makes the game really re-playable.DunKalar wrote:I'm still amazed, that the main interest is the portfolio of matingpartners ^^
RPG's sure have changed since the 90's ^^