This is the single issue which would improve the game most.Roofstone wrote:I would like if dialog gave us a little summary of what my character would say, instead of just "funny" or "friendly", it certainly does the job. But it is still nice knowing what I am about to say.
That and having real choices in the the response, except just phrasing it differently (which only makes Loren a different ruler later on, but not if she is the one whi sacrifices herself...) For example, when we meet a companion, if Loren asks me, I would like to have the freedom to say "yes, she/he has valueable talents" or "no, stinks, is quarrelsome, we don't need her/him."
