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Re: Features you want the most?
Posted: Sat Aug 31, 2013 11:31 am
by MarSel
I like to sometimes have a set party you need to use.
Makes it a challenge because you might not have used that person before and need to train them up a bit because of the up coming one on one battle

Re: Features you want the most?
Posted: Mon Sep 02, 2013 1:04 pm
by Solvus
Just curious, this might have been mention somewhere in here, RPG wise, please tell me we don't start at rock bottom lvl 1?
I was hoping in the last Loren to get a special item like all your party get when you did their personal quest, could we might get one in Loren, probably from choosing the path we took or something?
Oh and I remember you talking about a craft system will it be in this one or some other games?
Everyone else obsessed with the romance, me I love RPG combat and gear something about choosing armor and upgrading to the best makes me excited. Will there be sorta lvl cap on this too?
Re: Features you want the most?
Posted: Mon Sep 02, 2013 2:31 pm
by jack1974
Solvus wrote:Just curious, this might have been mention somewhere in here, RPG wise, please tell me we don't start at rock bottom lvl 1?
I was hoping in the last Loren to get a special item like all your party get when you did their personal quest, could we might get one in Loren, probably from choosing the path we took or something?
I think yes, will begin at level 1 - since in practice would be the same. I mean, I could have players start at level 10 for example, but then to balance it enemies should reach level 50 or so. So it's a bit pointless. Beside, there will be likely a new skill system.
But choosing initial reward, and maybe some skills you already know, yes that's very likely.
Solvus wrote:Oh and I remember you talking about a craft system will it be in this one or some other games?
Yes, I really want to have it done. Considering how far we're before is released I think Anima might have time to code it properly, but worse case I'll try it myself (though for sure won't be as good as the one he could do).
Solvus wrote:Everyone else obsessed with the romance, me I love RPG combat and gear something about choosing armor and upgrading to the best makes me excited. Will there be sorta lvl cap on this too?
Yeah I like the romances, but I like the RPG gameplay too. About level cap there will be one for sure but no clue yet, too early to talk about it

Re: Features you want the most?
Posted: Wed Sep 04, 2013 3:51 pm
by deathknight1728
Just thought of this, the problem with Loren 2 will likely be making it loren 2 or Loren of the Wolf, heh. Its ok to borrow some things from SOTW but I think that Strength, Skill and Will are golden for the next loren game. You really don't need to switch it to the other because then it would be same game.
What would work is making a few new tree choices for traits/skills. That's the best thing for the next game.
Re: Features you want the most?
Posted: Wed Sep 04, 2013 4:03 pm
by jack1974
There's time to think about Loren 2 ruleset

I am not sure what I'll do, I think will see the feedback on SOTW and then decide. As you say could be fine with the 3 base attributes if I add more skills (but with so many characters... is going to take 6 months just to do all the skills! sob sob

)
Re: Features you want the most?
Posted: Wed Sep 04, 2013 5:18 pm
by deathknight1728
jack1974 wrote:There's time to think about Loren 2 ruleset

I am not sure what I'll do, I think will see the feedback on SOTW and then decide. As you say could be fine with the 3 base attributes if I add more skills (but with so many characters... is going to take 6 months just to do all the skills! sob sob

)
See Quote..
Celso RIva-all gods among men, archangels of death with the uncanny ability to do whatever they want.
Why? They make great games" -DK
He can do whatever he wants

Re: Features you want the most?
Posted: Wed Sep 04, 2013 5:33 pm
by jack1974
Well if I can do what I want, is good then!

Re: Features you want the most?
Posted: Sat Sep 21, 2013 8:57 am
by popopo123
Hi there,
Recently I purchased Loren 1+ exp and I am thoroughly enjoyed both of them. I don't know much about you guys since they are my first games I ever bought from small indie developers, but seeing the game
hooked me for about 15 hours straight, I can say that you guys are incredibly talented.
Now, I would like to point out some problems with the first game, I hope that writing here can at least give you some suggestions, and if I'm lucky, you can reassure me that you are trying to implement some of them. Please understand that by no means I think I could do this better than you.
I hope you can keep some strong points of the first game such as the art-style, the mature dialogue, and the structure/pace of the story.
At the same time, I hope you can improve on these areas:
_ The classes for the PC is extremely limited, which is something I regarded as "bad" when I play any RPGs, or games with RPG-elements. In the first one, if you choose thief, you can at least enjoy seeing your PC one shot back-row enemies, but when you choose warrior, mostly you can only function as a tank/paladin. Please give us more options with classes or skills, for example: thief with melee damage's skills instead of just status effect skills, warrior's skills which can make them function as a true damage dealer or a true tank instead of just being average tank with "pathetic" dps.
_ Giving more "evil" choices or choices which consequences could change the state of the party, or even change the world, or even change quests completely.
_More variety in weapons/items, to be honest, as a thief, I acquire 4 strongest crossbow for 4 elements by the middle of chapter 2, and equip Elanor with high-end accessories by the end of chapter 2 as well. That is bad, since I don't really need to worry about money anymore since I reached chapter 3.
_Make the game longer. Please bear with me with this, to be honest, the price is a little steep for the hours that the game provides. By no means I criticize the game on this aspect, but a 60-70 hours game should be what you want to aim at with 35 dollars.
_Giving more extended, more complete epilogues with better closure.
Thank you for reading my long post :D
Re: Features you want the most?
Posted: Sat Sep 21, 2013 9:49 am
by jack1974
Thanks for the feedback, about your suggestions:
1) that's already covered: you'll be able to play 4 classes in the sequel (Warrior, Thief, Mage, Healer) with different gameplay styles.
2) that is a bit more complex. Different choices OK, "evil" choices I'm not sure. Choices with consequences on quests should be fine, change the world would probably be too much work
3) variety of weapon items, well in the first game there were over 400 weapons only. I think the only way to make them more different is to have a pseudo-random item generator. But there are also other alternatives and different opinions, check this thread:
viewtopic.php?f=20&t=3051
4) Game longevity depends on how you play it, if you read quickly and so on. I noticed many people replayed the game at least twice to see the different romances. I suppose if you're not much interested in all the romances it can be shorter. Anyway, I am also somewhat forced to have high prices because my games aren't on big portals like Steam or GoG (they rejected them all). To be honest I got very few complaints about game prices, and in any case I do regular sales so you can just wait to pick the game when I do one if you prefer

5) The epilogues were voluntarily left a bit vague since we were planning the sequel already by that time. So making it very detailed could lead to problem when in the sequel we need to pick up the various romances and the situations as we left in previous title

Re: Features you want the most?
Posted: Sun Sep 22, 2013 4:29 pm
by P_Tigras
jack1974 wrote:Thanks for the feedback, about your suggestions:
1) that's already covered: you'll be able to play 4 classes in the sequel (Warrior, Thief, Mage, Healer) with different gameplay styles.
2) that is a bit more complex. Different choices OK, "evil" choices I'm not sure. Choices with consequences on quests should be fine, change the world would probably be too much work
I knew you'd say that. And quite frankly, outside of the romances, there really aren't much in the way of non-evil choices either. I know that was a design decision on your part, and I grant that it worked ok, for the most part, in the first game. Although there were moments when Elenor's naive idealism made me want to grab her and shake some sense into her.
3) variety of weapon items, well in the first game there were over 400 weapons only. I think the only way to make them more different is to have a pseudo-random item generator. But there are also other alternatives and different opinions, check this thread:
viewtopic.php?f=20&t=3051
I thought there were plenty of items in the list that you published. I don't think the pseudo-random item generator was sufficiently random however. A lot of the items never seemed to appear, while others appeared pretty much every time I looked in a shop. So we really only got to play with a subset of what actually existed. Some weapon types did not seem to have a good mix of damage types available.