Anima_ wrote:
I understand your point and there is no sugar coating it. This will mean less fine grated customization.
If this was a solo or fixed party game with 4 characters I'd readily approve even more slots. But the games has 16 characters, even remembering what the characters have actually equipped becomes quite hard. Equipping such a number of characters becomes also pretty tedious. From the developer side we have to invest quite a number of resources to make that many items (Art, Balancing, Making the items) and it limits out ability to do interesting things with the equipment.
On the other hand we do plan to make equipment customization, so you won't have to simply swallow the premade hard hitting but fast equipment package.
Honestly the simple fact that you recognize what you are doing "less fine grated customization" is a huge factor to ease the hit. I'm glad that you aren't simply propagating an aura of superiority and giving speeches about how you are simply making the game better, and the community is wrong. I'm totally behind you for acknowledging it. Big props!
On a side note, What Jack suggested would be awesome, the whole socket deal like torchlight or an even better example would be path of exile. (For those who haven't really heard of it you should check it out). PoE truly takes the ability to customize anything to the max and is close to the epitome of character customization.
For Example, you could link a regular bow skill say fire arrow. And link it to something like multiple projectiles and pierce. All of a sudden a single fire arrow turns into 5 fire arrows going through every enemy on screen. Taking it a step further, you could then link it to something like cast on critical and fireball. Before you know it, any of your five piercing fire arrows that crits would proc the spell fireball. And because all 5 different skills are linked to each other, each time your fireball is cast from the critical proc, your fireball also turns into 5 different fireballs that pierce all enemies on screen.
An over the top example of the overwhelming customization of poe, and I am by no means holding ToA (Can I use that? :S) to that as comparison as the two games are different in nature. On that note though, it would be a pleasure to see some form of socket customization similar to that for our items.
Simple things like "Proc on being hit" or "Proc when striking" for weapons, trigger gems adds an extreme amount of flavor to a game.
To the point I'd even say I'm an advocate of a much smaller item pool if we were allowed the ability to customize the items we can use with unique triggers and stat gems.