Features you want the most?

Forum for the Loren Amazon Princess spin-off games
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jack1974
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Re: Features you want the most?

Post by jack1974 »

Yes, though in all the games that allow that option, you usually have to pay a "price" (in-game) or some other form of compensation. Otherwise resetting/redistributing the stats at will would ruin the game replayability a lot :)
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Anima_
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Re: Features you want the most?

Post by Anima_ »

It would be doable, depending on the level up solution of course in how easy it's done.
On the whole I'd agree that respecing is a good idea. But there is one serious potential fault. With respecing you can not have choices between short term gain and long term gain. Since you can simply choose the short term options and later redistribute to the long term options. Of course if the system has no such choices, then there are few problems with that. (Some are playstyle oriented and will remain.)
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DunKalar
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Re: Features you want the most?

Post by DunKalar »

I think if you manage to balance the groups of enemies, so you need a balanced group with a bit of everything as a player, respecing is also unimportant for the fun / difficulty of the game.

Otherwhise maybe some sort of "training center" would help, where you get some dummies with a normated gear who fight against different normated nemies. So players can try out different stat-distributions against some specialised foes like "heavy armored" or "deals lots of damage" and so on. So players can get a better feel for the stats and what they do in different stages of the game.
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Re: Features you want the most?

Post by Anima_ »

That sounds reasonable. Since we need to do something like that for the initial balance testing anyway it wouldn't be that much additional work. I'll keep it in mind.
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DunKalar
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Re: Features you want the most?

Post by DunKalar »

yay I posted something usefull ^^
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Roofstone
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Re: Features you want the most?

Post by Roofstone »

Yay Dunkalar! :3
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Re: Features you want the most?

Post by destiny_921 »

You guys did say 'want the most'...

- Respec. Or at least more info/details/a guide. There were so many times I was wishing I had some sort of guide so I could strategize more properly because the stats (i.e: Str, Skill and Will) didn't have much details on them, resulting in me butchering the builds/play-types of my characters. If you want to see what the results were, go ahead. Otherwise, ignore le spoiler part thingy >.> I played in Normal mode, by the way.
Spoiler:
  • > A Loren that could deal up to 125 dmg. Normal hit.
    > Draco's magic damage (highest): 300+
    > Chambara's magic damage (highest): 280+
    > Myrrth's magic damage (highest): 70-100 *I mostly built up her healing*
    > Mesphit (normal): 35-50, ranged: 60-80
    > Elenor's normal dmg (sword) 30-50+. Ranged: 60-100+.
    > Dora (ranged): 100+
    > Amukiki: 40-70 dmg.
    > Rei (ranged): 60-135 dmg
    >Sauzer (multiple hits): Up to 100
    > Karen (multiple hits): Up to 100
- More expressions, sprite-wise. I found it weird sometimes cause either they have the same expression throughout the whole dialogue or the expression didn't suit it. Awkward is awkward.

- In-depth development. I found the chapters a bit too short and, Idk, off-putting? In some places, the plot was a bit too hurried - the pacing a bit too fast. It was like, action everywhere - up, down, left, right and center and there was just no room for Elenor's/Saren's character to develop properly. Too rushed. Some of the characters weren't too developed, either - and didn't quite draw me into the VN/RPG like how it could have, so a tad of lost potential.

- More organized item/inventory menu + Goods/Stores. I nearly went nuts trying equip my characters properly, resulting in me doing minimal checking/changing of equipment in the end. A couple of them retained their original/underwent little changes. (yeah, I know ._.) I think it would have been better if you just categorized the weapons (e.g: Ranged, Daggers/Blades, Two-Handed.etc) and armour (e.g: Light, Medium, Heavy). It would have been much simpler.

- Free story mode, without the re-grinding and redoing of specs.etc again.

- Animated scenes (What?)

And...I think that's all n.n
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jack1974
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Re: Features you want the most?

Post by jack1974 »

Hmmmmmmmm surely your requests are a bit demanding for a poor indie like me, eh?? :lol:
Jokes apart. Animated scenes... not yet. More expression? they had a lot! perhaps you mean "poses"? for that yes, could have more, but expressions usually means facial expressions and they had a lot of different ones, probably more than any other low-budget JRPG produced in the west by an indie team (I checked a bit the competition). For poses yes, there could be more variety, I agree. But takes lot of time/money to add new ones sadly.

About respec we talked about it in another thread, can't find it at the moment but yes, if done properly = good thing :)

Development, it's a matter of tastes. Considering the game has 250,000 words, making more in-depth development would have been hard, unless we took another year to do it :oops: the problem maybe, is that Loren has a BIG cast of characters. So it's hard to do character development for all of them. Also, tastes: some players said that there was too much writing. Others that was perfectly paced between battles, and so on. Is always hard for developers to find out what people want, or better, what the majority of people want (since sadly a product has success if matches the tastes of the biggest group of players).

Agreed on the inventory menu/system, it could be improved as you said, adding more category/subcategory buttons or using a different system, like the one Anima is coding for Planet Stronghold 2.

Thanks for the suggestions of course! :)
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Re: Features you want the most?

Post by Anima_ »

jack1974 wrote: About respec we talked about it in another thread, can't find it at the moment but yes, if done properly = good thing :)
That's because we talked about it in this very thread. :wink:
Agreed on the inventory menu/system, it could be improved as you said, adding more category/subcategory buttons or using a different system, like the one Anima is coding for Planet Stronghold 2.
Yes I'm currently working on the equipment system for Planet Stronghold 2. We changed the way things worked a lot. Though we probably won't create categories for individual weapon types, there will be either a sort or filter function in the inventory. Depends on the time I'll have at the end of the project. It should definitely be there in Loren 2.
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jack1974
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Re: Features you want the most?

Post by jack1974 »

Haha lol was just a few post above and I missed it :lol:
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