I think this is a better approach than splitting the content in two parts since you can tell the whole story without the need for cliff hangers or the problem of integrating people like Nook or Breza in the second half (which will lead to a hell of a ride in romancing conpared to romances that you prolonged from the first part). And since the urge to create mile stones in the game that flawlessly connect to the next game parts would be gone, your decision/romancing tree is much slender (and thus less writing/coding to do) without people feeling that something is amiss.jack1974 wrote: Maybe it would make sense to have two versions depending if you play as male or female, like I do with my dating sim ?
(still thinking about it and throwing ideas... even if ultimately I'll value mostly Aleema's opinion since she has to write it).
And to quote some older post, it is Loren 2, not the Love Boat
