About Selith, the idea was to keep a fair amount of old/new characters, also in the first part for plot reasons there should be enough new characters (though this part could even be changed if really must). So makes more sense to move two old characters in the second part so is more balanced.
As always, making everyone happy with the romances is the most difficult part of the game development (and not doing the RPG itself)!
Anima idea could maybe work only if we do it this way: for the old romances, assuming they continue from previous game, you'd get the romance CG in the first part. For the new ones, you would get to know them in the first part but get the CG romances in the second part (doing 12 new images + variants is totally not possible).
Anyway, will speak with Aleema and decide, based on what she is more comfortable, since ultimately the game story must be cool and don't want to put too many restraints. The feedback was still useful since got some ideas
