Re: Ability mechanics
Posted: Mon Aug 25, 2014 7:02 pm
not directly related to mechanics and not "crazy and unorthodox" (Anima, you can stop reading this :))
I would like to see more faster skills - currently most of the skills do more damage but the delay is also much higher. My two prime examples are Ice Spike (delay 12) and Magic Chains (15), I use both spells often more because of the speed debuff, the direct damage is less important (or not the primary function).
Why not design abilities that are less deadly (in absolute values) but repeatable more often? Say Flurry of Blows - described as "very fast", needed time is 133% of a normal melee attack; a delay of 5 and damage reduced to 80% or so would make a fun new (and different) skill.
Oh, and more skills with debuff effects as main result, newer chars (everything developed later than Home erectus classes like Druid, Ranger and Mercenary) have some of them (think Kick/Pull, Slumber, Jariel's offensive songs) but I would love to see fast and short debuffs usable for surgical warfare: Water Nail (Water base damage, Frozen for 1 round); Lame Cripple (75% dmg, Slowed for 2 turns)
I would like to see more faster skills - currently most of the skills do more damage but the delay is also much higher. My two prime examples are Ice Spike (delay 12) and Magic Chains (15), I use both spells often more because of the speed debuff, the direct damage is less important (or not the primary function).
Why not design abilities that are less deadly (in absolute values) but repeatable more often? Say Flurry of Blows - described as "very fast", needed time is 133% of a normal melee attack; a delay of 5 and damage reduced to 80% or so would make a fun new (and different) skill.
Oh, and more skills with debuff effects as main result, newer chars (everything developed later than Home erectus classes like Druid, Ranger and Mercenary) have some of them (think Kick/Pull, Slumber, Jariel's offensive songs) but I would love to see fast and short debuffs usable for surgical warfare: Water Nail (Water base damage, Frozen for 1 round); Lame Cripple (75% dmg, Slowed for 2 turns)
