ShadowTime wrote:For certain Loren 1 characters maybe you could take a kind of Bioware approach and not do a full romance. Just have a scene with the Loren 1 romance in the beginning of the game, occasionally mention the romance throughout the game, and if the player character stays faithful have a scene with the Loren 1 romance at the end. If the player character was not faithful then you could have one of those classic "jealousy" scenes happen at the end of the game.
Well that surely would be a good idea to solve many problems

I am not sure what people would feel with the old characters treated this way, but in any case is not like we can redo the romance/get to know you stuff from scratch since already happened in the first Loren. However as Foelhe said, the main issue is not *just the romances*, but from "my point of view" of coder. Balancing 16 characters would be too much, considering all the troubles I had with SOTW. Even if Loren will be "less RPG" than SOTW, still 16 characters... too much
Legendzerox wrote:Sucks to see you revise the game, but its what you feel comfortable with. Instead of reducing the game to the point where it cuts short the vision you have for it and what we expect, why not like you said in the Elenor romance thread bring the rest of the game via expansion?
Uhm where did I say that would be cut short? what you suggest, is exactly what I HAVE PLANNED

it won't be cut short, the only change to the original plan is that there won't be 16 characters all in one story.
Just to be clear:
ORIGINAL IDEA: all characters available, introduced slowly, game split in two parts/main quests, but still all characters always available. Major pain to write and balance the RPG part

Much longer dev times too.
NEW IDEA: 8 characters available in one story/quest + 8 characters available in another story/quest. Much easier to write (writer will know exactly how many characters are in each quest, more interaction during scenes like in SOTW) and much easier to balance (like before, I'll need to balance "only" 8 characters for each game/quest). Dev times still long (SOTW took 1 year and was done VERY FAST!) but much smaller than before
Foelhe wrote:If you're looking for suggestions, Jack, something I'd thought of - I know a lot of people were curious about what happens to the player character we don't play (i.e. if we played Elenor through the first game, what Saren's up to in the meantime). It might not be a bad idea to have the "new" team lead by the PC that didn't go adventuring with Loren the first time around. That way you sidestep any cheating/separation issues. Not sure if the writer would be interested in approaching it that way, but it's a thought.
Yes I thought about that, but since we're talking about parallel stories it wouldn't make sense anyway to do it

even in the first game if you think about it: in a version of the "alternate reality", Elenor is with Karen, in another she is with Chambara. In one, she killed Mesphit, in another she sacrificed herself in the end. So, better spend the efforts in the game itself than worrying too much about those things after all
