Don't worry, to be honest even the writing and the art are behind (artist still needs to draw the talking scenes and I think will take at least 1-2months for all the characters). The good thing is that I'm preparing lots of art for next RPGs, so once the coding is done the next ones should come quicker. Well in theory at least
Re: Planet Stronghold: Warzone dev thread
Posted: Fri May 17, 2013 6:52 pm
by anita
Who's writing this, Aleema right? but she shouldn't write Loren sequel ? I want to play both games ! ;_;
Re: Planet Stronghold: Warzone dev thread
Posted: Fri May 17, 2013 7:53 pm
by Sylrissa
from what I've seen, PH2 should be out this year, while we'll be lucky if Loren 2 even comes out next year.
So she has time to do this first then loren 2
Re: Planet Stronghold: Warzone dev thread
Posted: Fri May 17, 2013 9:26 pm
by jack1974
Yes Aleema is writing PS2, but she had some real life issues (like everyone has sometimes) so couldn't write as usual. But now everything seems solved, I think she could do PS2 this year and at least write a good amount of Loren 2 next year. But as I said, I realized that with Loren everything went right at first try, so I'm starting several RPGs in parallel hoping to have at least one out each year
Re: Planet Stronghold: Warzone dev thread
Posted: Sat May 18, 2013 3:04 am
by nightshadengale
jack1974 wrote:Well the solution is simple, just play it in Hard mode then
(You might not believe it but SOME people had still trouble with PS1 playing in Easy mode! )
Anyway all is just talk for now, but when I get to the beta testing, based on players feedback will tweak the difficulty. Probably what you say makes sense, both RPG and colony sim difficulty should be similar, and the colony sim shouldn't be simplified. But I need also to see how it will integrate with the game, might just be as you said that skipping/doing a poor job in the colony sim could make the RPG battles harder.
Have you considered doing it like Jade Empire, where the combat and the minigames had separate difficulty settings? So you could have combat set on hard but colony sim set on easy, or vice-versa.
Re: Planet Stronghold: Warzone dev thread
Posted: Sat May 18, 2013 6:11 am
by jack1974
Yes that's possible too of course.
Re: Planet Stronghold: Warzone dev thread
Posted: Sat May 18, 2013 7:37 am
by jack1974
The main menu of the game the GUI/Logo aren't final yet, but I like them. It was fun to see the characters being drawn by another artist (I used another artist for the main menu image).
Re: Planet Stronghold: Warzone dev thread
Posted: Sat May 18, 2013 10:59 am
by DunKalar
lol first thoughts running through my head "beauftiful Lady ..... and Future Justin Biber ..."
Re: Planet Stronghold: Warzone dev thread
Posted: Mon May 27, 2013 9:47 am
by jack1974
a short video just to show you that we're working on it! Music room, codex and colony sim. Obviously some artwork is temporary placeholders
Re: Planet Stronghold: Warzone dev thread
Posted: Mon May 27, 2013 3:39 pm
by Maelora
Looks nice... kind of reminds me of the early XCom games?