Planet Stronghold: Warzone dev thread

Discuss the sequel to Planet Stronghold here
Post Reply
User avatar
Lonestar51
Elder Druid
Posts: 504
Joined: Wed Sep 05, 2012 6:12 pm

Re: Planet Stronghold: Warzone dev thread

Post by Lonestar51 »

I really like the music here.

The pictures are nice too. Lisa and Jushua look a bit more mature than in the first part - must have come with their promotion - which fits the theme quite well. Considering the background with scenes of destruction ;-)

Oh, and I want to see more about the colony sim. Much much more! ;-)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Planet Stronghold: Warzone dev thread

Post by jack1974 »

Maelora wrote:Looks nice... kind of reminds me of the early XCom games?
Yes true, in particular the codex and the colony sim. That's a good thing :)
User avatar
Svanhildr
Young scout
Posts: 99
Joined: Mon Jan 21, 2013 9:06 pm
Location: Sweden

Re: Planet Stronghold: Warzone dev thread

Post by Svanhildr »

PS2 looks very nice so far! I really like what I saw and heard.
Meep :3
Mongoosechan
Young scout
Posts: 7
Joined: Wed Nov 16, 2011 11:58 am

Re: Planet Stronghold: Warzone dev thread

Post by Mongoosechan »

Looks very cool!

I'm sure they're going to be corrected before release, but there are a couple of typos in the trailer, like on the Vause page it says "drug into a war" where it should say "dragged into" and the Apex says "most all other races" where it should either say "most" or "all". Just trying to help, and I'm sure you guys will get all them annoying typos before release.

Super cool to see the changes from PS1!
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Planet Stronghold: Warzone dev thread

Post by jack1974 »

Yes I think those were the old texts written by the artist, so not proofread/checked yet :)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Planet Stronghold: Warzone dev thread

Post by jack1974 »

Image
Got some final tiles from artist and tried to replace quickly the existing ones. It looks messy because I picked them randomly but seems cool already to me :)
We're also planning some exploration system, but don't want to say anything for now to avoid being too excited :lol:
User avatar
Pace675
Druid
Posts: 337
Joined: Thu Aug 23, 2012 9:13 pm

Re: Planet Stronghold: Warzone dev thread

Post by Pace675 »

You're such a tease Jack...Want now XD

hate typos
Last edited by Pace675 on Wed May 29, 2013 10:22 am, edited 1 time in total.
User avatar
Lonestar51
Elder Druid
Posts: 504
Joined: Wed Sep 05, 2012 6:12 pm

Re: Planet Stronghold: Warzone dev thread

Post by Lonestar51 »

Will the ground tiles (flat, stones and dunes) have influence on building there, like preventing building or increasing cost or whatever?
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Planet Stronghold: Warzone dev thread

Post by jack1974 »

It's certainly possible, maybe preventing building completely not since the map won't scroll and is not really that big, but have higher costs to clear, yes that won't be a problem :)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: Planet Stronghold: Warzone dev thread

Post by jack1974 »

So what if I showed you this image that Aleema just sent me:
Image
and told you that we're thinking to make an isometric map for the missions? 8) OMG It's going to rule! etc etc.
Post Reply