jack1974 wrote: ↑Tue Jun 12, 2018 2:44 pm

here are tests I did using the same GUI but with a more transparent background. I personally think it's bad (my eyes hurt trying to read it, even the bigger texts

). Remember that players don't see so zoomed in.
I'll will admit that the damage type ("Explosives") is rather hard to read due to the darker color. However, I think the whiter-colored text is okay. That being said, I actually like the image on the left more, it's transparent enough to make the make the enemy sprite visible but has some a little color that makes the text pop out a little more.
As for "melee attack" those are the skill names displayed so a different thing from targeting, I think that might work (maybe I will display a gradient to black overlay).
Although "melee attack" is designated for a skill name, it would share same issue of readability, being on the same spot as the damage preview. Not to mention, it's using a even smaller text size and having short duration.