Ragnus wrote: ↑Thu Oct 04, 2018 5:38 am
How long does the shock ability actually last in PS2? The paralyze/stun spells were a bit too strong in queen of thieves. Fully skilled they did last 5 turns and did trivialzie all normal combat.
It goes from 3 to 5 turns, HOWEVER I'm also implementing the tweaks done in Cursed Lands (this game is basically coded upon the CL code). This means that if you hit the paralyzed enemy, the duration goes down by 1 for every hit. We found out during CL testing that this simple change balances a lot the skill as you can imagine. Also certain enemies will be able to debuff to reduce the duration.
Ragnus wrote: ↑Thu Oct 04, 2018 5:38 am
I really like that crafting screen, good work. Will those datapads scale somewhat in level and quality to the level of a zone they drop in or to the parties level at that time we acquire them? In my eyes rare and epic blueprints should be more common at higher levels.
The datapads are quality/rare/epic, so except for the last tier (legendary that is only for super unique items) all the item you'll be able to craft are good ones.
My idea is that at normal level you can go on even with an average of quality equipment, while Hard/Nightmare you need to work and get rare/epic items to survive.
I will tweak the drops depending on enemy/zones but also remember that you can always upgrade the items in worse case, so even if you get an epic weapon at level 2 you could carry it with you for long time if needed
