Also I tweaked all the skills and reverted back to SOTW system with skills costing a lot of PP, so enemies could have PP Regen, and everything is more balanced.
The main difference for those coming from SOTW is the deteriorating defense, which will prevent battles to go too long in any case, solving probably the only issue of SOTW battle system, that were the battles too long.
Now I remove 10% of current defense every time you hit the target X times (depending on their Resilience values) and this way the defense drop is bigger early in the battle, but lower at the end so you can still turn the tides of a battles.
Yes I'm very pleased.
Now I'm looking forward to seeing some players demolish completely my ideas as always



