Ah that. Hmm well, yes since using the old framework means the inventory is shared, and not specific of each character. I could probably tinker with it, but not sure how difficult it would be.
But on the other hand I'm also doing the gameplay different so maybe it's not needed. Beside damage and firing there's also of course time/delay and accuracy. A sniper rifle is slow but has very high chances of doing a critical (double damage or more, have yet to decide), while an SMG is very rapid fire but has like 1% to score a critical for each bullet. That should be a bit interesting already I think
