Yes that was the reason but maybe I should instead try to make no dull battles at all. Easier said than done of course
Re: development thread
Posted: Fri Mar 16, 2018 8:44 am
by jack1974
well if nothing else the randomized items in the vendors seems to work fine. This part of the game could be easily described as "SOTW in space"
Re: development thread
Posted: Fri Mar 16, 2018 5:56 pm
by abnaxus
Is a "rivalry romance" possible?
Re: development thread
Posted: Fri Mar 16, 2018 6:19 pm
by jack1974
Yes of course. That should be fun to write
Obviously, rivalry doesn't mean that the other person will hate you. More like she disagrees, maybe fights, but ultimately has fallen in love with you anyway
Re: development thread
Posted: Sat Mar 17, 2018 7:49 am
by jack1974
basic map working. Clicking on each place SHOULD bring up the new exploration map, similar to the old one but isometric. At least that's the plan, we'll see what I manage to do
Re: development thread
Posted: Sun Mar 18, 2018 10:09 am
by jack1974
now displaying each sector's informations at the bottom. I'm keeping the explorable map as last thing since it will be the most difficult thing
Re: development thread
Posted: Tue Mar 20, 2018 11:20 am
by jack1974
the actual sector exploration. It's going to be fun now, need to add fog of war (all tiles should be hidden when you first enter the sector)...
Re: development thread
Posted: Tue Mar 20, 2018 10:22 pm
by jack1974
since I decided to use isometric maps asked the artist to do also more locations/areas, in this case it's a concept for the marada area with the giant mushrooms
Re: development thread
Posted: Wed Mar 21, 2018 10:26 am
by jack1974
the map exploration in action, plus black market vendor
I need to find a way to add a better fog of war effect, right now the new explored tiles just pop-up. It's the same thing that happened in PS1, but that was 7 years ago, now I should be able to do better effects I hope
Even if looks simple there's quite some work behind it also considering it's done in Ren'Py which is not really the best tool to do such things
Re: development thread
Posted: Mon Apr 02, 2018 10:40 am
by jack1974
the artist is going on with the various new map tiles. Above is the concept art for "ruined colony area". I think it's proceeding well