Hello. I just finished the demo and it looks great. I've been on the forums before with a different username but was unable to retrieve my password so I just re-registered.
I cannot wait for the release and I know the game is nearly completed, but I noticed some things in the demo. Granted, I am sure these things have probably already been addressed while working on the game but here I go:
1) It's probably my laptop but the Mystery Progress Bar does not show up properly. I have the most updated DirectX and there is no problem with properly seeing the Relationship Progress Bar.
2) Sept 24: Jeff laughs in
face of how blunt I am, and I grin sheepishly in response.
Oct 21: Darren laughs ruefully in
face of how blunt I am.
I think it should be
my face. It would seem to flow better (to me anyway).
3) Sept 26: The description of Kurt when you first meet him describes his appearance as wearing only shoulder pads with a nice view of his abs. I was disappointed that the artwork did not match this description (it would have been nice to see those abs

). I also noticed later that his appearance in the locker room was actually his usual appearance in the game so the disappointment grew but I have a vivid imagination so I'll survive.
4) Oct 7: The other lab assistant grabs Jeff's arm worriedly, and her touch seems to bring him
back. to reality.
It should be
back without the period.
5) Oct 10: But... as the lecture proceeds, it's hard not to notice Kurt next to me.
They guy has a notebook and a pen out, but it's like he's not paying attention at all.
They should be
The.
6) The beginning and end of the day are too...redundant and monotone. I could see showing once or twice: "Restores some energy/moral after each night of sleep. A message at beginning of each day, could be news about the abduction or other" and "Another day has ended! Please review the progress summary then click to advance to the next day" so that a beginner understands that energy/moral might be restored, that there might be news, and that their progress summary has been updated, respectively. However, having these messages throughout the game becomes tedious. I think adding some of Nicole's thoughts for the day or some quirks about how her college life and the mystery are effecting her energy/moral might be better.
For example (beginning of day):
Nicole's energy/moral have improved
- Ah... my econ textbook made such a wonderful pillow. I feel so refreshed!
I had a wonderful dream. I counted A's all night long.
Call me smitten, but nothin' brings a smile to a girl's face more than having sweet dreams about her man (woman for yuri)!
(These are just examples that I came up with on the spot. That last one was so

.)
Nicole's energy/moral have decreased
- Crap! I fell asleep while cramming for anthro.
Ugh. I couldn't stop thinking about the bio test. I hope I didn't fail!
Why did I stay up so late last night?!
In the case of Nicole's energy/moral decreasing after that lab incident with Jeff, I would say something like:
- Damn! I guess I must still be shaken by Mr. Perfect's facade.
I understand that Jeff has his reasons, but I still can't shake off his creepiness from last night.
Examples (end of the day):
- Clues, clues, and more clues. I'll solve this mystery in a jiffy.
I spent too much money.
Wisdom is my power and Rollr is my game!
(Not a clue where the last example came from.

)
Anyway, something different like that but staying true to Nicole's personality.
Well, I guess that's it. I've never made my own game or wrote for one so I must admit that I am truly in awe of all of you for taking on such a task. I really look forward to Nicole and Roommates!!! I'll be keeping my eyes peeled for updates.

God speed and good luck!